mojira.dev

Charlotte Eiffel Lilith Buff

Assigned

No issues.

Reported

MC-269931 Reset formatting code in advancement description removes text colour after line break Works As Intended MC-262347 Block loot tables ignore Luck despite entity context being provided Confirmed

Comments

Please include a screenshot that was taken without any mods or active resource packs.

This is intentional. Structure voids specifically exist so that you can leave “gaps” in saved structures that won’t replace existing blocks when the structure is loaded.

This is the bug tracker. Please use the feedback site for suggestions: https://feedback.minecraft.net/hc/en-us

Looks correct to me. The scaling factor along the y axis is a negative number, so the block display renders inside-out. I’m having trouble understanding what result you were expecting.

A bonus_rolls value of 0 means that there will be zero bonus rolls. This is working exactly as intended. Otherwise there would be no way to not have bonus rolls.

Dimension-specific difficulty settings and game rules have never been a feature in vanilla Minecraft. Where are you getting this information from?

You’re using datapacks in that world. Please remove or disable them and try again.

This is the bug tracker. Please use the feedback site for suggestions.

Not a bug. Conduits give off light, and light melts snow.

Running a function via the tick tag or the /schedule command has no executing entity since the server itself is the source, so naturally the selector in the item modifier cannot be resolved. Try calling the function through the /execute command. /execute as @a run item modify entity @s hotbar.0 test:set_name_selector should do the trick, but I don’t have the time to test it myself right now.

Are you using any data packs? If so, please disable them and try again.

This is intended behaviour. The comparator counts the number of slots that are occupied or deactivated.

Where did you get the information that pink petals prevent mob spawns? That has never been the case. Most other non-solid blocks don’t prevent spawns either, for that matter.

The regular chest. Copper golems only put items in chests that either are completely empty or already contain items of the same type.

Not a bug. The armor attribute is limited to the value range 0 through 30, and armor_thoughness to 0 through 20. Even if individual modifiers try to apply a value outside those respective ranges, the actual resulting attribute value will always be capped.