Are you using any data packs? If so, please disable them and try again.
This is intended behaviour. The comparator counts the number of slots that are occupied or deactivated.
Where did you get the information that pink petals prevent mob spawns? That has never been the case. Most other non-solid blocks don’t prevent spawns either, for that matter.
The regular chest. Copper golems only put items in chests that either are completely empty or already contain items of the same type.
Are you using any data packs?
Confirmed in 1.21.8
Confirmed in 1.21.8
Confirmed in 1.21.8
Confirmed in 1.21.8
Not a bug. The armor
attribute is limited to the value range 0 through 30, and armor_thoughness
to 0 through 20. Even if individual modifiers try to apply a value outside those respective ranges, the actual resulting attribute value will always be capped.
Does this issue still occur in the latest snapshot (1.21.8 Release Candidate 1)?
Are you using any data packs? If so, please disable them and test again.
Not a bug. These NBT tags no longer exist. They’re all part of the equipment
map now.
Mods, including Optifine, are not supported. Please try replicating the issue in vanilla Minecraft.
Please show us your test setup and describe what you were expecting to happen and what actually happened in detail.
Mods are not supported.
Crops require a light level of 8 or higher to be planted. Can you confirm whether this is the case in those locations?
Trial spawners have a cooldown phase of 30 minutes after their last mob was defeated. Can you confirm that it has been at least 30 minutes since the last time you finished these spawners? If you look at a spawner and press F3, the list of block states on the right side of the screen will show trial_spawner_state: cooldown
during that phase.
Running a function via the
tick
tag or the/schedule
command has no executing entity since the server itself is the source, so naturally the selector in the item modifier cannot be resolved. Try calling the function through the/execute
command./execute as @a run item modify entity @s hotbar.0 test:set_name_selector
should do the trick, but I don’t have the time to test it myself right now.