@pianoboy8 Unfortunately, upgrading to Java 8 is the only method that has worked for me so far to eliminate the awful choppy lag when moving. If you have Windows XP, you will have to wait for Mojang to fix this issue in the code. I know they can do it, because everything was working in 1.8-pre1, but then after that, things went sour.
Installing Java 8 has completely fixed this issue for me. In fact, it has doubled my FPS overall within Minecraft. I downloaded it from the Oracle site. http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
Confirmed for 1.8-pre3. Added it to the affected versions.
Confirmed that this is now back for 1.8-pre2. It was OK for 1.8-pre1, so some change has affected this again.
This issue has been fixed (for me at least) in snapshot 14w34d. Any others have no lag now?
I can confirm this, but as soon as you move your mouse, the view fixes itself.
This issue still persists in snapshot 14w34c unfortunately. I've noted it in the "Affects version" item.
Confirmed for both sand and gravel in version 14w27b.
Confirmed. I've visited 8 desert temples now in the latest snapshot and all of them seem to have been detonated before my arrival. I know a mob can spawn inside and set it off, but for all 8 to have been detonated is very odd.
I can confirm this. I was swimming in the ocean towards a chest that was already in my world and got the same crash report. I'll attach mine.
Edit: From the crash report, it seems that it is trying to render a MinecartChest? This is a simple double chest placed on the ground – not a chest in a minecart.
Requested Leon to try the issue in an unmodded Minecraft copy, and the user deleted the error log file from the bug report.
I can confirm this issue with 1.4.2. It has been around for quite a few versions.
You are using a modded version of Minecraft. Is there any way you could test this issue with an unmodded version ("vanilla")?
Bats are an ambient mob at this time and are working as intended.
Dinnerbone resolved the issue as fixed, so I'll assume that it is. 🙂
There is always the possibility that a mob spawned in the low light levels inside the temple where the pressure plate is. If it walks on the plate, the trap will trigger.
Are you using the default texture pack? Check to make sure.
Matthew, I have a quad core processor and it was affecting me until I uninstalled my previous Java versions and then installed Java 8 - 64 bit.
http://products.amd.com/(S(4yy4cs45u0lwws45sx5s2i2r))/pages/desktopapudetail.aspx?id=17&AspxAutoDetectCookieSupport=1
And my video card is: AMD Radeon HD 6550D