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Dumb Bunny

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Reported

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MC-306715 Saturation Effect command is measured in ticks, and not seconds as suggested when creating command. Duplicate MC-306714 Effect timers decrease even when ticks are frozen Duplicate MC-306688 Data Driven Villager Trades are unable to be fully modified Cannot Reproduce MC-296475 Data Packs that change default gamemode to 'adventure' and spawn chunk raidus to '0', on initial world load, cause players to teleport to Y= -63 and suffocate. Awaiting Response MC-273589 Puffer Fish Side 2 rendered improperly Duplicate MC-273540 Texture & Render Issue with Chests on Boats & Minecarts (Interior part of the texture, and rendered in game, despite no 'open' state) Duplicate MC-273512 Boat Models are not symmetrical (Front and rear members are different lengths) Works As Intended MC-273373 /tick freeze doesn't prevent Elder Guardian Eye-Tracking and Animation Duplicate MC-271100 Inconsistent Rendering of Saddles/Carpet when Invisibility is applied to player rideable mobs Duplicate MC-249026 Fill command fails to remove carpet when both carpet and supporting block are replaced with 'Air'. Duplicate

Comments

Still present in 26.1 snapshot 11. As shared here: MC-306714

Could you please provide, on this page, a link to the issue this duplicates?

MC-306714

Could you please link the issue that duplicates this?

The current report.bug.mojang is quite shoddy compared to the old one.

Additional investigation showed

  • "amount": does alter the total number of trades per profession level. This doesn’t require addition of "replace" :true,

  • Only trades, from the same profession can be swapped between levels. This requires the addition of "replace" :true, to the start of the #data/minecraft/villager_trade/<profession>/<#>/ level_#.jsonExample: Chain Mail armor trades of the Armorer are able to be taken from later profession levels, and placed/offered as a Novice level.

  • No trade with a different file name, than those provided by default, are viewed as valid. Despite the file names and folders being correct, the error given will always be:
    Couldn't load tag minecraft:<profession>/level_# as it is missing following references: minecraft:<profession>/<#>/<trade.json> (from file/<datapack_folder_name>).

Can confirm issues present in 1.21

Can confirm - this issue is still present in 1.21 as detailed and demonstrated here: MC-273540.

This issue is also related to: MC-14983

This issues is present in 1.21 (Including all mobs/saddles,etc not detailed in MC-13738 or MC-256469 

Can confirm, this issue is present in 1.21. As well as the additional rendering issues detailed in  MC-271100

Confirmed, in 1.21-pre release 2.

While this post misses out on the remainder of saddle/ride-able mobs, it is still present in 1.20.5 shown here in more detail: MC-271100 Specifically, this alternate bug includes the inconsistency shared by Llamas.

While this post misses out on the remainder of saddle/ride-able mobs, it is still present in 1.20.5 shown here in more detail: MC-271100 Specifically, this alternate bug includes the inconsistency shared by Llamas.

@jingly I don't believe the linked bugs reflect this issue accurately. Specifically the other do not include the mobs Strider, Trader Llams and their carpets.

Please un-mark this as 'duplicate' as this bug specifically identifies the carpets worn by Llama (both normal and Trader) as in consistent. If there are additional bug reports already in place including Llama's and their carpets, I'd be glad to link this report to there as well.

Thank you.

 

Could Mojang elaborate how this is 'works as intended'?

If the saved structure has a single water logged block (Say, a water logged stair inside of a pyramid) Why is it 'intended that loading said structure will alter every other stair/slab/fence/chest/ etc. to be water logged?

I believe most users would intend for the 'saved' structure to be loaded exactly the same as it was saved.