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Dumb Bunny

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Assigned

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Reported

MC-296475 Data Packs that change default gamemode to 'adventure' and spawn chunk raidus to '0', on initial world load, cause players to teleport to Y= -63 and suffocate. Awaiting Response MC-273589 Puffer Fish Side 2 rendered improperly Duplicate MC-273540 Texture & Render Issue with Chests on Boats & Minecarts (Interior part of the texture, and rendered in game, despite no 'open' state) Duplicate MC-273512 Boat Models are not symmetrical (Front and rear members are different lengths) Works As Intended MC-273373 /tick freeze doesn't prevent Elder Guardian Eye-Tracking and Animation Duplicate MC-271100 Inconsistent Rendering of Saddles/Carpet when Invisibility is applied to player rideable mobs Duplicate MC-249026 Fill command fails to remove carpet when both carpet and supporting block are replaced with 'Air'. Duplicate MC-119040 Disconnecting com.mohang.authlib.GamProfile / Authentication Servers are Down Duplicate MC-104930 Minecraft Map's No Longer Fill in after placed in item frame Duplicate MC-81313 Died while playing multi player, after death. Duplicate MC-81255 Minecraft crashes shortly after playing in any world Invalid MC-81229 Game crashes after an unspecified amount of time. Duplicate MC-80886 Minecraft Crashes On Launch Duplicate

Comments

Can confirm issues present in 1.21

Can confirm - this issue is still present in 1.21 as detailed and demonstrated here: MC-273540.

This issue is also related to: MC-14983

This issues is present in 1.21 (Including all mobs/saddles,etc not detailed in MC-13738 or MC-256469 

Can confirm, this issue is present in 1.21. As well as the additional rendering issues detailed in  MC-271100

Confirmed, in 1.21-pre release 2.

While this post misses out on the remainder of saddle/ride-able mobs, it is still present in 1.20.5 shown here in more detail: MC-271100 Specifically, this alternate bug includes the inconsistency shared by Llamas.

While this post misses out on the remainder of saddle/ride-able mobs, it is still present in 1.20.5 shown here in more detail: MC-271100 Specifically, this alternate bug includes the inconsistency shared by Llamas.

@jingly I don't believe the linked bugs reflect this issue accurately. Specifically the other do not include the mobs Strider, Trader Llams and their carpets.

Please un-mark this as 'duplicate' as this bug specifically identifies the carpets worn by Llama (both normal and Trader) as in consistent. If there are additional bug reports already in place including Llama's and their carpets, I'd be glad to link this report to there as well.

Thank you.

 

Could Mojang elaborate how this is 'works as intended'?

If the saved structure has a single water logged block (Say, a water logged stair inside of a pyramid) Why is it 'intended that loading said structure will alter every other stair/slab/fence/chest/ etc. to be water logged?

I believe most users would intend for the 'saved' structure to be loaded exactly the same as it was saved.