mojira.dev

Glitch reporter

Assigned

No issues.

Reported

MC-86889 Game crashes on computer lock Duplicate MC-86791 High levels of haste don't fully break blocks Duplicate MC-86788 End city dungeons do not always generate properly Incomplete MC-86787 Chorus plant cannot be attached at side and top Works As Intended MC-81199 Mob follow range wrong colour Works As Intended MC-81117 High levels of haste don't fully break blocks Duplicate MC-81116 Sounds reapeat in menus Duplicate MC-81115 Clicking sounds in books Duplicate MC-81114 duplicated armor/held item attributes Invalid MC-81113 attribute modifier health lost on save Incomplete MC-81112 Changing dimension unlocks world difficulty Duplicate MC-81111 Certain blocks begin with lowercase in Australian English Duplicate MC-71699 Realms menu has different language in Australian English Duplicate MC-69145 Lightning does not show above cloud level Duplicate MC-69144 Beacon light doesn't display at certain positions Duplicate MC-60524 Test world shenanigans Duplicate MC-60520 Ridden minecarts don't teleport properly Incomplete MC-60519 Rails don't work properly Invalid MC-60518 Glitched powered rail model Duplicate MC-56409 Abandoned mines genearating above lava oceans Invalid

Comments

I don't know if the new fixes to do with chunks are the cause, but this seems to be fixed. I'll do some more testing in a new world/new gateway (I tried the one I already have)

Sorry, I thought it was automatically supplied when reporting from the launcher.

Can confirm.
Note that teleporting with the /tp command does generate the world, so it is the Gateway causing problems and not slow computers.

Can confirm. This has been a recurring issue and to get around it I have to kill myself and just teleport manually to where it's trying to go. I seem to fall and then start getting pushed up and down at around y=65.

Edit: how can I vote for this issue to be re-opened?
By the way, environment Windows 8.1, Java 8 Update 45, build 1.8.0_45-b15

Also, it happens consistently without fail. The End Gateway worked in the first 1.9 snapshot, this started not many snapshots after.

It is possible that the chunks are taking a long time to generate (the behaviour seems similar), but I still count this as a bug since a single teleport takes a few seconds whilst the gateway results in over a minute of nothing.

GIve it an ExactTeleport value of 1 to make the exit stay constant.

Give it a ExactTeleport value of 1, it'll always work then.

Don't UUIDLeast and UUIDMost pick a random UUID?

If you look carefully, particles are being emitted from the first redstone dust after the comparator. That means it is powered. Also the comparator has the two back torches on and the lit up stuff on the surface.
If you want a strong signal for any items in the chest, place a repeater immediately after or one dust after the comparator.

No, this isn't a duplicate of MC-10755. That was talking about mining fatigue. This is a completely different issue with haste.

They both UUIDLeast=10000 and UUIDMost=20000. I have done this many times so I doubt they are the same. However (and I think this is the issue), they both have the same name.

I did attempt a search and found nothing.

That page doesn't do Australian English as it has not been voted. Also, Andesite (asphalt) and Polished Andesite (polished asphalt) are lowercase too.

Using 1.8.5 version of Windows server program, the log still doesn't display. Is porting a server run with the exe to one run by the jar simple?

Also: the night sky shows through clouds, e.g. if you're in a tunneler's dream world and go deep down, you can see the moon and stars through the clouds.

Yes, well I'm saying I didn't really mind.

I've tried and tested and nothing works. Hopefully you know what's happening.

Please re-implement it Mojang. It was good. I (and a few others) didn't mind. My track even used the derailing thing at one point (I don't mind if that gets fixed). Please.

As 2014-06-06_22.50.54.png shows, this can create unusual behaviour.

Never mind, I found a solution. It would be helpful if the bouncing wasn't broken though.

Unfortunately, as my screenshots show, my setup doesn't really allow more glass panes as they won't be pulled back down without extra pistons.