mojira.dev

Goncalo47

Assigned

No issues.

Reported

MCPE-218156 Dropped items don't stand on top of happy ghast Won't Fix MCPE-217588 Ghast no longer uses it's new texture Duplicate MCPE-217585 It's not possible to re-leash a cow if it's leashed to another entity Cannot Reproduce MCPE-188299 Sculk sensors do not detect turtles clearing away sand Unconfirmed MCPE-188260 Sculk sensors are not activated upon resin clumps spawning from creaking hearts Fixed MCPE-188259 The eyes of creakings aren't visible when creakings have the invisibility effect Fixed MCPE-188088 Creaking Heart uses stone jump and land sounds Fixed MCPE-188087 Glow Lichen uses grass step sounds Fixed MCPE-186044 New rooted dirt sounds don't match Java Edition Confirmed MCPE-185460 Emptying a bundle into the ground doesn't play sound and animations Fixed MCPE-180424 Bed generates with the wrong color in trial chambers Fixed MCPE-180423 Blocks surrounding Trial Spawner are sometimes replaced in trial chambers Works As Intended MCPE-180422 Decorated pots in trial chambers generate with wrong rotation Duplicate MCPE-179260 Vault always generate facing south in trial chambers Fixed MCPE-179259 Wrong water generation inside trial chambers Community Consensus MCPE-179254 Wolf armor can't be repaired on anvil Fixed MCPE-176937 Trial Chamber room can generate without trial spawners Fixed MCPE-176936 Geodes, Mineshafts, Strongholds, Ruined Portals and Dungeons can generate inside trial chambers Confirmed MCPE-176613 Some Copper / Tuff recipes still missing Fixed MCPE-176379 Copper grates cannot be waterlogged Fixed

Comments

This issue no longer happens in the current preview.

The chance of a pale oak tree generating with a creaking heart has been decreased in Java Edition and is matching Bedrock Edition.

You forgot Oak Fence Gate. Its current ID on Bedrock Edition is fence_gate while in Java Edition is oak_fence_gate.

Azalea Leaves and Flowering Azalea Leaves also prevent pale oak sapling growth.

Also allows players to sprint while crawling.

I think is intentional for the crafter since it works on the same way on java edition.

After 1.20.40.20 sculk sensors only don't detect horses kicking and stripping oak, spruce, birch, jungle, acacia and dark oak woods. Also totem of undying activation (MC-261427) and turtles clearing away sand (MC-215768) are now detectable on java and are not detectable on bedrock.

In bedrock all logs and woods (and their stripped variants) prevent tree growing, unlike java.

This as not been fully fixed. The "block.sniffer_egg.crack" and "block.sniffer_egg.hatch" sounds are still using the turtle egg sounds even sniffer egg sounds existing in the game files.

This looks to be fixed in 1.20.20,20 even not being mentioned on the changelog

After 1.20.30.21 only place/break top snow and place coral fans doesn't produce vibrations.

In 1.20.10.20 this is no longer happening to me.

Sniffer egg hatch and crack sounds are also defined using turtle egg sounds in sound_definitions

It also affect firework rockets, firework stars and dyed leather armor.

In case of dyed leather armor the spacing between the name and the description is too big.

The coloration of the potion particles and the coloration of the potions on cauldrons has been updated correctly, but the textures of potions, splash potions, lingering potions and tipped arrows are still outdated.

Riding entitys activate sculk sensor on the latest beta/preview