In my experience, this happens on my laptop and Switch, but to a way lesser extent on PC.
Sounds seems to take a while to load in, then once have been played once - they play instantly when triggered again.
i think this is intentional
An example of infinite loading screens (occurs on Switch and Mobile, probably a CPU/IO problem). which occurs after leaving the game on the title screen for a few minutes.
The loading screen stops after a few minutes, but may start again when a world is loaded.
Happens to me sometimes on the main menu screen when I click "Play" or any other option, then I have to close the game and then the "Software error. Closed software" error pops up on the Switch home menu.
This is intentional. You can only get a maximum of seven levels back according to the wiki:
When the player dies, they drop experience orbs worth 7 * current level experience points, up to a maximum of 100 points (enough to reach level 7), and all of the other experience vanishes. If the gamerule keepInventory is set to true, the experience is kept even if the player dies
@Ryan Ashburn, it crashes when I press the home button (and then freezes the whole Nintendo Switch).
Do you have [Enable Content Log GUI] enabled in profile in settings?
Made new bug report MCPE-85614
Unfortunatly, I cannot find the old issues I may have created, likely because they were made on another jira account, so I'll just create new seperate issues.
Thank you for your continued assistance.
So should I wait until this bug report is closed to create new bug reports, or just create them regardless?
Sorry about commenting here, I only did due to the fact everytime I made a bug report it got marker as a duplicate of this report.
I tried flying on an old laptop from 2012 on battery power, and chunks still loaded faster than the switch version (no void walls were hit!), so maybe the switch version has an issue with it's chunk loading being lazy.
Can confirms this in 1.16.0 on switch and windows 10
@Borys janishweski I think your issue might be seperate to this issue, so you could create a new bug report for it (but search for duplicates first).
This whole issue basically forces you to have a realm if you want to have a good experience in the end game.
Has this issue been acknowledged by the developers, or is it low on the priority, because this majorly harms the end game of minecraft, which is why the majority of players don't notice it.
It happens in creative, but it doesn't really have a consequence there.
All we can do is wait patiently.
Affects v1.16.0
Flying with an elytra to fast can still cause you to hit a void wall.
Especially a problem with the nether, as chunks there seem to load slower (interestingly chunks in the end seem to load faster, but only with islands).
Additionally on switch chunks seem to have "lazy" loading, this can be seen when loading into a world, or just walking, chunks only load if they are relatively close to you, and not at the edge of the render distance (the fog).
Also, I don't know if this is a seperate issue, but when flying with elytra, then coming back to your base, the lighting is not loaded in, and it takes a couple of minutes to load in and make everything look normal.
Sometimes my game freezes for up to 30 second, crashes or just freezes infinitely (on switch).
Yeah this happens for Nintendo Switch, the overworld is quiet laggy (even on fresh worlds) with block placing and such, but the nether is super smooth.
Happens to me with a world of 262.1MB ( but doesn't happen with a world of around 200 MB ).