Confirming for 1.13-pre1.
I suspect the water aspect of this might be intentional? For lava though, and for double slabs. it makes no sense.
Also, this seems to be related to MC-126906.
Confirmed in 18w22b.
Can't reproduce this in the end. Just tested this and spawned this little guy after throwing a couple of stacks of pearls.
[media]Frustrating that this was closed. This bug has never been addressed and definitely still exists in the latest version of the game. Putting the onus on the submitter to continuously test and update the "affected versions" on a regular basis doesn't seem like a good policy :/
I think this might have been an intended feature change, but it definitely has a negative impact on many PvP gamemodes. Would be good if this could be reverted to how it was before.
Confirmed that this is still an issue in the 1.8 release. This should be considered a bug, since spectator gamemode is designed to prevent all interference with gameplay.
Confirmed for 1.8.
Confirmed for 1.8.
"Blockhitting" is a popular PvP technique which basically boils down to mashing both mouse buttons when attacking another player, so that you are both hitting the player and (hopefully) blocking their damage. It seems to have been broken/nerfed by 1.8.
Can't reproduce this bug in vanilla.
The server in question is still running 1.7 and accepting 1.8 clients via protocol hacks.
Confirmed. Also happens if you block with a sword instead of eating.
I can't reproduce this in 1.8-pre2.
Here's what I've tried.
I'm using two machines (A and B).
Open Minecraft on A and join the server.
Then, open Minecraft on B and log in as the same user.
Disconnect A's internet (hardware wifi switch) and immediately try to join the server on B.
This should work, as my player does seem to stay logged in for a while when I disconnect A's internet. However, as soon as I join from B, I see my ghost self leave instantly. There's never any opportunity to abuse the bug.
Can anyone who currently has this bug detail exactly how it can be reproduced?
The duplication part of this bug (which is still possible in recent snapshots according to MC-68829) should be fixable, even if 'ghost players' aren't.
Confirmed in 14w32d.
I just noticed this bug in 14w32d. The plant does appear when you update a nearby block.
Confirmed to exist in latest release and latest snapshot, 1.7.4 and 14w03b.
Also, just to add that you can also place doors client-side in protected areas, in a similar fashion to lily pads. The door does not persist visually like the lily pad does, but the upper half of its hitbox remains and can be walked on. I have tested this in the same versions.
My server is running on a VPS without the option of a GUI, and I have experienced extremely this extremely high CPU usage.
Still an issue in 1.13-pre2