I just went over 2000 blocks to get Allays and then brought them back to my house and put them in a cage so they wouldn't float around, went out mining for a bit, came back and 3 Allays in the cage had disappeared, they were name tagged and everything, this bug is so bad now especially when you have something hard to bring back like a frog or an allay just for it to vanish for no reason whatsoever, checked and the wall of the cage was a chunk border. Please can this bug be high priority, it's killing the want to play the new update a lot sadly. Thanks for the hard work
the sign thingy is related to this and you can check if its working or not by seeing if you can name things in an anvill
@miwob I attached the copy of the full server logs, I can't seem to attach all the world files as it seems it exceeds the 10MB file limit. The zipped archive is around 600MB. Is there a specific file in the world folder that you need to investigate?
Hey, there’s a solution for now ! Just load up Minecraft and as soon as the nether background appears on screen sign out. Then, just wait for the usual loading screen to load, with no one signed in. After, it has all loaded in and you are on the main menu, then you sign in and problem should be solved !
Just confirmed experiencing this bug on my game in MCPE Version 1.16. I have a village above me with maybe a hundred villagers. They don't de-spawn but underneath my city, where I have my automated sugar farm, the hopper minecarts have all disappeared. They disappear every time I come back to the game, resulting in having to spend TONS of iron replacing the truant minecarts. This problem is very annoying and the only solution I have is to stop the machines before I log out, and making sure I log out right beside the machine while watching the minecarts and make sure that they are stationary before I leave the game.
I really wonder how this is not considered a bug and "working as intended". When clearly the piston is not working the way one would expect.
@Greymagic27 I've added a video now.
Same here looking to build a raid farm and nothing spawns
The link brings me to some unrelated texture package problem
It is realted Then its a tile thats coded
Nvm
No its not the same issue u can smelt it to smooth but not trade it with villagers
I use JDK and force MC to use all cores and it still constantly is ~1,200ms-15,000ms behind. Averages around 2,000-3,000ms when no one is logged in. Server has 6 cores and 12Gig of RAM, uses ~30% CPU with no one on. Does not scale at all.
This happened to me, it has only happened to me once since playing in the world since the first 1.13 pre release. Not sure what exactly might cause this but I was wearing an elytra but I have slept in the bed with an elytra before.
Happens to me all the time, when ever my player model is swimming and i swim out of the water onto land i will be stuck in the swimming position. Getting back into water and standing up and getting out fixes it
i transferred the same world 3 times, 2 times it was fine and 1 time newly gernerated land spawned over old explored land. just delete the world and try to transfer it again
@Salama: Revert to 1.10.0 in the Launcher for now.
I just found out it was my resource pack, lol.
After further testing it seams to happen randomly. Sometime it reset after going to main menu, some times you have to shut the game, some times it wont happen at all. I might be tied to how long before logging back into the realm.