mojira.dev

Justin M Poulaille

Assigned

No issues.

Reported

MCPE-42319 /stopsound command does not work Cannot Reproduce MCPE-28205 Pistons will not stack in inventory when placed, causing loss of resources during creation Fixed MCPE-28016 Blaze Spawner stopped spawning Duplicate MCPE-27804 Sea Lantern Disappears in piston system Cannot Reproduce MCPE-27642 Armor Stand UI improvement Invalid

Comments

This is occurring for our bedrock realm created by an Xbox user.  Our workaround consists of restoring to a backup, but that file gets corrupted shortly thereafter, consistently losing game progress. Slightly troubling that a ticket with this level of gameplay impact has been in "Community Consensus" status for the better part of a year without the ticket even being moved to "In Progress".  Are devs planning to look at this so that their players can return to the game without fear that their time will be wasted?

Noticed this on multiple occasions on our bedrock realm as well.  Waiting on the realm owner to get back to me on backup logs to see if my latest progress lines up with the backup date/time

Tested this in Bedrock 1.6 Realm.  Hostile mobs remain loaded and do not despawn after spending 1+ hours over 200 blocks away from mob.

https://youtu.be/lO5zdL2sw8Q

The system is set to power the left piston during day and the right piston at night. once a current is sent to the piston, the observer on that side is tripped, retracting the middle sticky piston for 1/2-second (due to repeater) so the blocks can swap.

Took a look online and couldn't find a tutorial similar to this system. I will attempt to record a video of the setup later today. I set this up in creative and the sea lamp has yet to disappear even though they continue to disappear on realms.

This also occurs with glowstone

Yes, reproduced just after the build. Member of our realm broke a banner hanging from a tower in The End biome and we were all disconnected. Could not reconnect for approximately 2 minutes

This is occurring on a Realms multiplayer server. I will attempt to record the instance later today.

Not the best of workarounds...but if you don't care about achievements, you can switch to creative and replace the spawner. Just have to put a new cage in and add the propper egg.

Upon closer observation, it seems that the spawner itself no longer has a spinning Blaze sprite inside it. It seems that my zombie spawner is now in the same state (no spinning zombie sprite inside the spawner, not spawning zombies).

Confirmed still affecting realms on version 1.2.2. Game crashes and closes application upon arriving at nether portal destination. Has occurred multiple times within the last couple hours.

Encountered this issue as well on Realms. Above comment about needing 2 blocks under the door also confirmed as workaround. Please let us know if this is a new requirement for placing doors.

Confirmed on Xbox 1 Realm on 1.2.2. Blaze has a chance to 1-shot players and destroy gear completely.

Confirmed on Xbox one realms. Owner changes all other members to Operator so that they may use codes. Upon leaving and returning, all members have their operator privileges removed.