mojira.dev

Karen Stevens

Assigned

No issues.

Reported

MCPE-162866 Motion blur causes motion sickness Confirmed MCPE-45244 World stopped saving when file limit hit, could not be immediately reopened Cannot Reproduce

Comments

The movement is actual, not visual. I had to dig down and find all armor stands, which broke and dropped items once rescued from stone. As armor stands are also affected by gravity, they'll fall farther to the ground if moving down moves them into air blocks.

I have repro details in a related bug post. See REALMS-12160

Steps to reproduce

1. Spin in a circle and screen capture while spinning

Observed results:

Note the overall screen is blurry do to motion blur

Expected results:

The screen should be as crisp and clear as standing still. No option exists to make this happen.

I cannot give you an image of step 1 due to my current controller capture limitation, but am 100% sure this is happening. It is very distinct.

 

 

 

 

It is great, as it means the data itself is likely still there. Crossing fingers that they figure it out.

No, I'm in the same boat as the rest of you. The problem is reading existing files.

I have an external hard drive for my xbox saves. It didn't stop me from running into this bug.

I'm having the same problem of my worlds being corrupted and unloadable, but my world name has been changed to FQEGAA+HyQI=. My world was also huge, over 350 MB, but unsure of exact size.  I also noticed that it occurs on every save on my world after 6/9/2018, which is when I got a corrupted message, but the game appeared to continue as normal.  Loads prior to this message seem to show up correctly.  One load after this message still has the name "copy of corrupt" but the filesize is 131.1 mb, when it should be around 350 mb, and it also crashes the game when I try to load it.

When my world corrupted on 6/9, I noticed villagers were blinking in and out of existence. I quit and hard reset my xbox, and after it allowed me to continue playing my world normally, as if nothing happened. Odds are something of significance did happen.

More info on the villagers bug: the one near to the player tended to blink in and out of existence, like they were not there at all, and not invisible. So basically, when I approached a villager, it might vanish... if I back away, it reappeared. This happened sporadically, but often enough to be a nuisance. 

Another oddity around that time, that may or may not be related, is that I had a few invisible blocks appear in my world that would crash if I tried to break them. Pouring water over these blocks destroyed them without incident. I have previously commented on that issue in the database.