It still happens, I could not record a video this time because is unplayable in this version for me, but believe me, still happens in the 1.16.202.02 ðŸ˜.
The bug is still in the latest official version and in the latest beta version of the game, here are some videos that prove it.
Steps to reproduce:
Activate 6 beacons at the same time.
Slide your finger under the second row of effects where there is no effect.
Observed Results: The user interface opens showing the currently active potion effects, even if no effect buttons were touched.
Â
Expected Results: By not touching any potion effect button, nothing would happen other than the obviously desired action, rotating the player's field of vision as can be seen in the videos.
Personally I think that potion effect buttons before had an individual action area for each button but surely to decrease the processing load of the device, created modular action areas, being instead of 6 action areas only 2, 1 of five potion effect buttons plus another with 1 potion effect button
I hope you can solve the error correctly, thanking you in advance for your effort and work for our happiness, have a good day.
Hello mates, I have a related problem, suddenly all my 600 hours of time played become 0, it happens since the Nether Update, does anyone have the same problem.
I'm happy to help! and thank you very much for your work,time and attention.
Here's a link to a video showing the bug:
Â
And here's the world to replicate the bug:
I confirm it in a few hours, please wait.
Hey Ionic and GoldenHelmet, you both are right!, removing objects from my inventory was a great idea and this extreme fall damage reduction it's related with protection and feather falling, the protection strangely (At least for me xD) reduce damage in a linear way.
Â
With protection 4 in helmet, chestplate and leggings made of every material in game reduce your fall damage, combined with just feather falling 4 to zero even without resistance 2, jump boost 2 and regeneration.
Â
So thanks to your advice I think that title isn't: no fall damage but a extreme reduction in fall damage.
Â
Here's a link to reproduce the bug in another world:
Â
I even survived a 10,000 blocks fall with full protection 4 excepts boots with just feather falling 4.
I forget to mention that in the previous beta, in the same conditions, I've effectively receive fall damage from the same heights.
PD. Sorry for my bad English 😥.
Same bug on Android beta 1.14.1.2
Yep the same problem here.
Asher Max have you tried to clear the area?.
I can fix your world, just upload it here, I'm still understanding how the method I found works and why, but I can fix it.(Upload it if it is less than 500 MB)
Ahhh, and I need it to be a world of Bedrock on Android because I don't know if the way of saving worlds is different in WIN10, although you can share it.
I know how to solve the problem, after many tests I managed to recover a world of 90 MB and although it is a bit complicated I could do it with one of less than 500 MB,if someone has a world of that size or less I can fix it,I just need the seed of the world, the world obviously and the version of Minecraft in which you created the world, I will write the tutorial after I have clear my mind, becauseI am very happy to have achieved this and I cannot reason well xD, after months I succeeded. Sorry for my bad English.
Cabe West De you have the bug tracker number?.Â
Could you please share your worlds?
I had this problem and apparently it was related to RAM and not storage as such, and I solved it by decreasing the amount of RAM that Minecraft required. I was building and I was using a lot of scaffolding that generated a lot of particles and that's why when I approached that area the user interface disappeared and then it closed and I got this message.
Hey Yann, Where did you get that data? It would be interesting to see your testing world.A
As a tip, if you create 16 farms of those that produce 40 ingots per hour at height 140, are when you usually playing and building between 60-80 heights that configuration produces an iron block stack per hour if you get on the standby platform without affecting anything on the ground as it is a flat world and do not produce lag even with the (Maximum) 256 entities that may exist in a moment. That works for me with my $ 40 junk phone, 970 MB of RAM and an old Mali GPU. Sorry for my bad English syntax.
Is also happening to me :"(.
The good news are that the boss have listened to us :").
Everyone please pay attention, apparently this bug was fixed in the 1.11.0.4 beta version according to the Modder Auldrick, I'm gonna check if it was fixed right now.
+Rektom Share more information please, we are gonna help us but with more information.
It's completely broken for me since they added the RenderDragon engine ðŸ˜, I am stuck in the 1.16.40 ðŸ˜,Â
[media]