mojira.dev

Kirboi

Assigned

No issues.

Reported

MC-280130 Chickens randomly flap their wings when appearing into newly loaded chunks Won't Fix MC-262254 Resource Packs that alter the language file (en_us.json) don't change the text Invalid MC-228301 Shulkers' heads are rotated when placed on a wall or ceiling Works As Intended MC-224034 Dead bushes generate everywhere in Swamps Duplicate MC-204457 Pillagers in patrols make a lot more idle/ambient sounds than they should Awaiting Response MC-194845 Subspace Bubble advancement cannot be completed with 7 km distance Fixed MC-190078 Texture Issue with white cats Duplicate MC-189916 Striders don't move on their own after being leashed Cannot Reproduce MC-188326 Fishing line can switch to the other hand while sleeping Won't Fix MC-187460 Pillager Outpost disappeared Won't Fix MC-186409 Blocking a Hoglin's attack with a shield slightly propels you upwards Works As Intended MC-185697 Parity Issue: Using Bonemeal underwater does not produce coral, unlike Bedrock Edition Invalid MC-183520 Phantoms with NoAI can go through blocks Fixed MC-183029 Mobs disappear through invisible armor stands in spectator mode Duplicate MC-181852 Baby Hoglins are unable to be summoned via command Invalid MC-181479 Map marker labels do not render properly Fixed MC-181031 Various Structures generating in superflat presets Duplicate MC-177980 Piglins sort of look down when looking at other mobs Duplicate MC-172403 Bonus chest sometimes generates on top of a village house Won't Fix MC-167539 Empty Maps attempted to become real Maps in Creative Mode become a seperate item Works As Intended

Comments

Oooooooooooooooooooooooooooooooooohhh...... I was in United Kingdom lol
Thank you.

I did and it still didn't work.

The pack that I attached is supposed to change "Singleplayer" on the title screen to "Play da game"

I assume so. I was in 1.17.1 the other day and I came across a patrol, and they had this issue, so I doubt it would be any different in 1.18.2.

The head is supposed to be right-side up when it's on a wall or ceiling, rather than sideways or upside-down.

Oooooooooooooooooooooooh
Aight my bad lol

Alright, listen.

As I said, these dead bushes are everywhere. Dead bushes are not meant to generate in swamps. In snapshots/versions before 21w16a, there weren't any dead bushes in swamp biomes, and now, they're everywhere.

I'll admit, I was wrong that dead bushes cannot be placed on grass, they can. I was wrong on that one. But what made them come to the conclusion that MC-169563 was intended was from the mega taiga or the game tried to generate a desert but gave up. Even then it was only like 1 or 2 dead bushes shown in that report, not a whole bunch like in this report.

This HAS to be a bug.

bro what

There's like a bunch of dead bushes on the grass though. Dead bushes aren't supposed to be on grass. The one shown in MC-169563 in on sand, not on grass, and there are no other dead bushes shown in that report.

The dead bushes are everywhere in the swamps, and don't just show up every now and again. This never happened in previous versions/snapshots. Therefore, this is not a duplicate.

It has to be from a patrol of Pillagers. (Aka a group of pillagers that spawn in from time to time) Pillagers from outposts are normal.

 

Here's a tip: Patrols spawn after the world age reaches 100 minutes. (5 in-game days) In survival, approaching them will cause them to endlessly stare at you until you get really close to them. This way, you can hear the excessive idle/ambient sounds I was talking about.

This is happening to me as well. Every (large) End City I manage to find is completely messed up.

I went back to the previous snapshot, loaded up the same seed, and the End Cities were back to normal.

This isn't a glitch, but rather a bug with the snapshot (20w28a).

Well that's a little odd. It happens for me.

Nevermind, it's intended.

If the Dragon Egg goes through the portal, it should be at x=0, z=0 in the Overworld.

This is happening to me too in one of my worlds. Whenever I get close to a village, my game just crashes. I try teleporting to it, but that doesn't work either.

The hitbox of the phantom was not within the block, so that is not the case.

If it was slightly in the block, it would suffocate

The powered rail can only be powered by a redstone torch if the redstone torch is underneath the block the powered rail is on. It's always been like that.

The donkey has the texture for the bee. Not sure how that could happen.