mojira.dev

Larry Blackburn

Assigned

No issues.

Reported

MC-92787 Skeleton entity possible despawn issue Duplicate MC-75873 After coming through nether portal for the first time cannot move Cannot Reproduce MC-74178 Smelting animation does not display while sleeping Duplicate MC-70010 Double plants can be placed at and grow at y = 255 resulting in incomplete double plant Fixed MC-70009 Can't place block at y=255 Duplicate MC-70006 Mob spawn in full daylight at y=255 Duplicate MC-69998 Rabbits spawn in consistent groups Invalid MC-69514 Banners have no cracking animation Duplicate MC-69494 Tamed cats are multiplying when told to sit Invalid MC-68696 Zombie pigman spawning infrequently in gold farm Duplicate MC-67947 Podzol does not change into dirt when sapling grows into tree Fixed MC-67945 Water temple generation looks funny on Good Luck world preset Won't Fix MC-67939 Water world preset unplayable in survival mode Works As Intended MC-67937 Void fog applies to spectating players Works As Intended MC-67936 Tamed rabbits teleport to player after switching to spectator mode Fixed MC-67682 Lily pads don't remember direction Duplicate MC-64893 Beacon beam remaining after beacon block removal Duplicate MC-64883 Guardian attack and game crashed Duplicate MC-64862 Mobs fail to jump blocks when following player Duplicate MC-64659 Hostile Mob AI seems buggy Duplicate

Comments

I also experience this crash if I open a world created in 15w47c and try to place a chest I crafted, or even just an oak wood log that I just harvested with my hand. I stopped testing blocks after these two.

I am experiencing the same problem on 15w49a.

Here is my crash report.

Edit: I do not experience this problem on 15w47c

I started up a new world in 16w46a and flew around until I found some bunnies.

seed -68806674309987188816

approximate coordinates

x 923
z -1158

I say approximate coordinates because the bunnies now run away if I get close to them.

I encountered an adult white bunny and two baby white bunnies.

According to the wiki that is available at the time of this post players should expect that they will get 1 adult bunny and two baby bunnies.

http://minecraft.gamepedia.com/Rabbit

I posted this bug before it was clear that this is intended functionality. My apologies.

I don't want to tell mojang what the intended functionality is, but from what I understand from reading the wiki and the experience I had on 15w46a, I would say that rabbit spawning in consistent groups is intended.

I managed to reproduce the problem by creating a new world, building a portal and traveling to the nether and then flying away to build another portal to take me back to the overworld in a new location. When I went through the portal, I was flying in midair instead of walking like I would in survival mode.

In the screen shot from this second world, I cannot move away from block -2280 28 -1006

I guess this is a case of not reading the updated wiki.

I visited http://minecraft.gamepedia.com/Bunny
and saw that the expected behavior is 1 adult and 2 babies.

Thank you very much.

Sorry I didn't check the wiki before posting my comment about 45 minutes ago.

I can't reproduce this in 1.8.2 pre 1.

I tried normal cave crawling and placing torches.
I tried flying around caves in creative mode and randomly placing torches.
I flew around at night over plains biomes and set torches on the ground
I went to the nether and tried the same things
I even changed my brightness setting from bright to moody and tried to reproduce it.
I changed my brightness setting back to bright and tried some more.

I can't think of anything else to try.

This still happens on 1.8.2 pre 1

This still happens on 1.8.2 pre 1 in terms of trying to place a block.

It also produces the same outcome if I try adding the snow layers at the top of the world.

Question ...? Should this be two bugs?

I tested this on the latest snapshot (1.8.2 pre 1) and it still happens

I tested this out on 1.8.2 pre 1 and I can see the smelting animation when I sleep under the sky facing the furnace. But if I go underground and smelt, and sleep in my bed facing the furnace, then the smelting animation does not occur.

When I take a look at the decompiled EntityWolf file using MCP 9.03, there is a canDespawn method. This method will return true if the entity is not tamed and 2400 ticks have elapsed.

Can somebody please confirm?

(not sure if this helps or not)

I went back through the development versions and recreated the same world on all the development versions that are still available since rabbits were introduced.
I teleported to the first coordinates in the list to observe how the game spawned in rabbits. Here are the results:

WorldType: Large Biomes
Seed: 305442117
Observed rabbits at location: X:2000 Y:68 Z:339

14w27b - minecraft spawns 5 adult rabbits of different skins
14w28b - minecraft spawns 5 adult rabbits of different skins
14w29b - minecraft spawns 5 adult rabbits of different skins
14w30c - minecraft spawns 5 adult rabbits of different skins
14w31a - minecraft spawns 5 adult rabbits of different skins
14w32d - minecraft spawns 5 adult rabbits of different skins
14w33c - minecraft spawns 5 adult rabbits of different skins
14w34d - minecraft spawns 1 adult rabbit and 2 baby rabbits of the same skin
1.8pre3 - minecraft spawns 1 adult rabbit and 2 baby rabbits of the same skin

I visited the wiki page for rabbits (http://minecraft.gamepedia.com/Rabbit) but it did not provide any hints about how the group spawn behavior is intended to work.

All I am really wondering is if the group spawn behavior of 1 adult rabbit and 2 baby rabbits is intended or not. I guess I expected something more random.

I have seen this in 1.8 pre 3

World Type: Large biomes
Seed 305442117
XYZ: 1491, 64, 74
Biome: plains
Look to the north

Oh right. I feel dumb now.

If I click on my tamed cat without the spawn egg in hand, it no longer duplicates even in creative mode.

Is it true that zombie pigman can spawn in two blocks of air on nether rack and nether rack covered with wooden planks?

If I can assume that then I calculate 772 available blocks to spawn on per level.

(26 blocks * 2 - 8) * 2 //each end with the piston blocks subtracted out
+ (46 blocks * 2 - 16) * 9 //each row with the piston blocks subtracted out

88
+ 684

=772

Copied farm into a redstone ready template and removed the ceiling to provide a more complete picture of what the inside looks like

Inside one of the floors for pigman to spawn in

This still happens occasionally when I place a torch in 14w33c