mojira.dev

Lefty Power123

Assigned

No issues.

Reported

MC-249102 Frogspawn hovers slightly above the water Works As Intended MC-249101 Sculk Shriekers do not work Invalid MC-235104 Very strange ENDLESS IRON ORE VEIN in experimental snapshot 4!!! Duplicate MC-235103 Very strange ENDLESS IRON ORE VEIN in experimental snapshot 4!!! Invalid MC-227087 Dolphins often don't attack back when you attack them Works As Intended MC-227086 When a Dolphin "pushes" an item, the Item Collect sound plays Works As Intended MC-227084 Axolotls keep stopping and treading water for ages, especially in shallow water Duplicate MC-225241 Goats don't charge through non-solid blocks such as grass or flowers Cannot Reproduce MC-221922 Axolotls on a lead still act as though they're swimming when pulled out of water Duplicate MC-221683 Axolotl and Glow Squid spawnrates incredibly low in flooded caves Cannot Reproduce MC-221631 Parity issues with goats Invalid MC-221629 Falling Stalactites Only Deal Damage for the First Block to hit you Works As Intended MC-219841 Lightning Rod Particle Effects Not Right Awaiting Response MC-213846 Strays still take freezing damage in Powdered Snow Duplicate MC-212901 Green axolotls do not spawn Duplicate MC-208863 Axolotls attacking Pufferfish does not cause the Pufferfish to puff Duplicate MC-197253 Piglin Brutes stop chasing you when you move Duplicate MC-196444 Treasure Room Bastions not generating Cannot Reproduce MC-194195 More Piglins spawn with Crossbows now Cannot Reproduce WEB-2636 Submit button greyed out on feedback site Duplicate

Comments

This is not a valid ticket anyway. It turns out this isn't a bug at all. I was unaware that these mega ore veins are actually a feature added some months ago that somehow flew under my radar.

I guess they are very very rare. But if you've played Survival Minecraft for 9 years then come across something like this for the first time, not knowing it's intentional, it.... really does seem like a VERY strange bug!

Wait... are these giant infinite veins actually a feature???? HOW did I miss this? I've followed the update closely!

How big are they?? I imagine they're not infinite, right?? Just massive??

The issue is they don't see you through these blocks. They may charge through them if they're already charging.

Can we re-open this? I don't think this is WAI. It wasn't like this in earlier snapshots.

Also present in the release candidate.

Apologies for this. It turns out Piglins never did 4.5 hearts of damage on Normal.

I went back to an early snapshot (20w09a) and Piglins still did 4 hearts on Normal and 6 on Hard.

The Wiki said they did 4.5 on Normal and 6.5 on Hard, and as such I had a false memory of them doing such. It turns out they never did and the Wiki was wrong.

Maybe the bug arose in Pre7. It's hard to tell with these pre-releases coming so fast. But compare it with any of the snapshot versions and you'll see.

I dunno, they never mentioned in any changelog nerfing their damage. And why would they get such a MASSIVE nerf?

Now, I know absolutely NOTHING about coding, or anything about game programming..... but surely coding only 4 states of waterloggable wouldn't be too difficult.... right?

Would it really be harder than say, making parrots fly or dolphins jump between 2 bodies of water?

I mean it's pretty obvious what the problem is. The water and the stairs are not right.

How is this a bug? It looks intentional to me.

This isn't a bug this is how the biome is meant to be.

Yay, doing those things appears to have fixed it!

It's a word document because I wanted to change it to block out my real name from the report. Nothing else is changed though.

I can't submit it it's too long.

Okay but I am still going to block out my real name.

Do I really have to attach the full crash report? It contains my real name and I don't want to post that to the internet.

I added the crash report, can this ticket be re-opened please?