The textures in the pack use 2x2 resolution, but Minecraft seems to apply transparency to the two pixels on the bottom of the grass block for no reason, even if the texture pack uses 2x2 textures, an opaque texture should remain opaque in the inventory.
I've found a much easier way to crash the game:
Launch the game with these two resource packs applied (Faithful first).
And press F3+S
Note: You need a Nvidia GPU.
It's fixed in 1.21.6-pre3.
More renderdoc (the bug is in the after32katlas.rdc file):
[media][media][media]Renderdoc:
[media]Can you try this resource pack? @Paco1150
The textures in the pack use 2x2 resolution, but Minecraft seems to apply transparency to the two pixels on the bottom of the grass block for no reason, even if the texture pack uses 2x2 textures, an opaque texture should remain opaque in the inventory.
um… ok
I just checked, the OpenGL errors are caused by the same code (the Mesa workaround).
t's broken with all resource packs that generate a 32k x 32k atlas.
Log file:
[media]