mojira.dev

Lolothepro29

Assigned

No issues.

Reported

MC-300200 The game forgets the arm positions of armor stands when they are invisible. Duplicate MC-298106 clouds.png texture no longer supports transparency changes Works As Intended MC-297338 Minecraft crashes for some obscure reason Invalid MC-297193 Clouds are not rendered when the player is in the water with the “Fabulous!” mode. Duplicate MC-296972 Blocks and items with (semi-)transparent textures are now rendered (semi-)transparent in the inventory Community Consensus MC-296967 Some textures are not correctly colored in the inventory Invalid MC-296723 Cloud rendering seems broken with low rendering distances Duplicate MC-296356 Hitbox rendering in GUIs is broken Fixed MC-296082 When the player is sleeping, the direction vector is not at eye level. Won't Fix MC-296026 The debug crosshair is now rendered behind camera overlays Confirmed MC-297790 Crash when dumping texture atlas Plausible MC-293754 Minecraft causes OpenGL errors occasionally Fixed MC-296644 Game crashes while rendering section / java.lang.NullPointerException: Cannot read field "b" because "$$3" is null Fixed MC-280393 Minecraft causes a log warning Won't Fix MC-280354 Loading and unloading a resource pack that uses a x32000 atlas breaks the game Fixed MC-280303 Game crashes when trying to render a warden Fixed MC-280296 Massive graphic corruption Awaiting Response MC-280211 End crystal beams cause OpenGL errors with glDebugVerbosity set to 3 Fixed MC-278224 Particles are rendered differently depending on whether or not clouds are enabled with the "Fabulous!" mode Duplicate MC-277995 In some cases, a warning occurs in the log file: Trying to set block entity duu@46158a10 at position jh{x=-1474, y=45, z=2559}, but state Block{minecraft:chest}[facing=north,type=single,waterlogged=false] does not allow it Community Consensus

Comments

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I've found a much easier way to crash the game:

Launch the game with these two resource packs applied (Faithful first).

And press F3+S

Note: You need a Nvidia GPU.

It's fixed in 1.21.6-pre3.

More renderdoc (the bug is in the after32katlas.rdc file):

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Can you try this resource pack? @Paco1150

The textures in the pack use 2x2 resolution, but Minecraft seems to apply transparency to the two pixels on the bottom of the grass block for no reason, even if the texture pack uses 2x2 textures, an opaque texture should remain opaque in the inventory.

I just checked, the OpenGL errors are caused by the same code (the Mesa workaround).

t's broken with all resource packs that generate a 32k x 32k atlas.