This affects my most recent world even though none of the villagers have been zombified or cured. One day, a random extra villager just appeared and started sleeping in the same bed as an existing one. I have tried breaking all beds and replacing them, replacing all workstations and replacing them and killing all villagers (obviously not simultaneously) but they consistently breed one more than the bed cap and then the extra one always sleeps on top of an exiting villager in an existing bed. To date, my game has not crashed because of this but it is pretty annoying.
STILL not resolved in 1.20.41 - and has got worse since recipe suggesting was introduced.
This is STILL not properly resolved as of Xbox Bedrock version 1.20.15. To replicate, open the crafting table and craft an item, then use the X or A button to pick it up from the crafting slot. There is a noticeable almost 1 second lag. This makes the game unplayable in certain scenarios.
Also affects Xbox. Hitbox when crouching is in totally the wrong place and you mine completely different blocks to where your hitbox is aiming.
This is an issue AGAIN in 1.19.62. Observed today on Xbox Bedrock edition, 1.19.62. Crafter two paintings, placed them, broke them to change the image - both items vanished instead of dropping a painting. 😞
Still happening. How does this get re-opened? Why is nobody responding to this?
I think I've found something. Attached clip demonstrates that when a mob moves from a grass path block to a solid path, the mob does not just elevate but instead bounces. It's small but noticeable. I think at the height of the bounce, the villager is taller than 2 blocks and won't fit through a door. When you change the grass path to any normal dirt/grass variant, the bounce does not occurr so the villager fits through.
Hi OcelotOnesie. Not entirely but it might be in the mix. It doesn't explain why the villagers in the Plains Mezzanine house are standing next to the ladder instead of going to bed and one other thing I've noticed is that villagers in 1.19.50 look somewhat "taller" than before-I wondered if their texture/height had been changed (deliberately or inadvertently) which might explain why they don't seem keen on going through doors and underneath other two block high spaces.
Can confirm that moving around in the crafting recipe book is now back to normal, but moving around in your inventory is still jerky and laggy. This is only partially resolved.
Still happening. How does this get re-opened?
Not sure whether it's part of Mojang diagnosing this, but since 1.19.41, the game "announces" what it's doing whilst loading; "Main Menu", "Change User", "Play 1 of 6" etc. Is that a separate thing and is it being tracked as a bug? Searched for it and can't find it.
Attached. Not sure why you couldn't replicate this, it's as clear as day! 🙂
No, because the current release doesn't have a splash screen.
Can add that this happens to my console even when I have not been playing on a realm previously.
Got emailed comments on this issue that don't appear to be here! anyway, it looks to me like this issue is fixed also, but will wait for official confirmation, It definitely has changed in 1.18.30 and for the better.
Reply from @unknown:
We removed that and similar contents because they're not helpful and might be misleading. We know people are just trying to be helpful, but we can't assume that if it's fixed on your platform and device then it must be fixed for everybody. We have to rely on Mojang to tell us when it's fixed, which they do by listing the report on the changelog. They didn't list this ticket yet, so we have to assume they still have more work to do.
So thank you for being involved, but please don't try and tell us when to close our reports.
Ok. I did do a comprehensive search but nothing matching came up. Jira fail.
Is this EVER going to be fixed? It's been sitting here for 8 months! Also, you say it's for an xbox issue but people are obviously having the same issue on other platforms and you just close all the other tickets as duplicates which is why people are posting on here.
I too had the same behaviour as above...with either the 1.17.30 or 1.17.34 hotfix, I loaded Minecraft without knowing there was an update available; the xbox said "Updating game, we'll let you know when it is ready" and when it did load, I was floating in the air; had bubbles above my HID even though I was not in water and could not go up or down even by interacting with stairs. I immediately quit and reloaded and everything then seemed fine, except that now all my pets/farm animals are broken. The 1.17.41 hotfix is now installed and this is when I noticed the animal behaviour but it probably happened previously, I had just been on a major project and not interacting with my farm since the "floating in air" thing. I'll be pretty miffed if I have to recapture all my farm animals - I had every single colour sheep and multiples of everything. This is a simple thing to avoid, Mojang - make the game check for updates FIRST before it attempts to load anything. Have also noticed that for the last couple of hotfixes the splash screen with the patch notes appears twice at first load. Seems like there isn't much quality assurance around these hotfixes any more. Unimpressed. My game is now virtually unplayable. 😞
Basically, the "use" command doesn't work on an existing animal. Can't milk cows either.
This (or very similar) appears to be an issue on Xbox 1.21.44 too. Went to a brand new village, never before loaded chunk. Severasl of the villagers linked to job blocks and were displaying their correct attire but could not open their trading interface. Some worked, some didn't. Didn't seem to be any particular type of villager either - some farmers didn't work, some did. Also, Mojang, are you EVER going to fix the villagers not pathfinding over dirt path blocks bug? It's been unresolved for well over TWO YEARS now, and I have to re-terraform all villages to remove the dirt paths so as villagers can pathfind to their houses/beds/job sites, the bell, etc. Not acceptable to keep breaking such findamental parts of the game.