mojira.dev

PappaDavid

Assigned

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Reported

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MC-117046 Potion effect time limit hidden when craft recipe window is showing Duplicate MC-116316 Shulker boxes not matching the new hues Fixed MC-111641 Can't fly in the end Duplicate MC-92229 Number click replace error in survival - introduced in snapshot 15w44 Works As Intended MC-79443 invalid kill command renders all kill instead of error Invalid MC-67950 Amplified terrain above certain level contains none of the new stone types Works As Intended

Comments

[media]

I struggle with the idea that it's intended to look this way, panes connecting to the trapdoors the second you close them…

Our unpenetrable realm is Owner: Ashantin Realm: Tree 8.

It had NOTHING to do with unloaded chunks, because everything was loaded. Don't know why you stitch them up as duplicates.

Oh well, you'll figure it out some day…

Yes, I'm fearing it is intended. In that case I'll be sorry and carry on.

I really wish it would kill NOTHING instead of EVERYTHING (including hours of planted armor stands etc) when doing a typo like that, or writing "type" with a big "T" as another easily made mistake.

Can't replicate.

The only usual thing is when lag delays the opening of the chest, so it stays open after you've closed it. That always gets fixed by re opening it or let the chunk be unloaded though.

I think it might be a feature, making it easier to change the block behind an itemframe, without having to replace the frame and content.

Good when you're changing a whole wall filled with frames.