mojira.dev

Paul Smith

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Assigned

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Reported

MC-93033 Iron Golems can't jump at all (DUPLICATE) Duplicate MC-76892 Iron Golems do not obey new village boundaries like villagers do Awaiting Response MC-75822 Enderman will not attack upon being stared at above or below 5 blocks of them Fixed MC-75821 Creepers, Skeletons and Witches won't walk off high platforms to reach the player Awaiting Response MC-73058 Endermen and Spiders Move at the Same Speed, Zombie Pigmen Move Slower Invalid MC-69652 Mobs de-aggro After Punching Them Fixed MC-68517 Endermen don't become friendly to the player after damaged by water Works As Intended MC-68515 Endermen do not Teleport to Dodge Melee Attacks (DUPLICATE) Duplicate MC-62793 Witches Hold Potions/2D Objects Wrong (DUPLICATE) Duplicate MC-60127 NOT A BUG, JUST A MISTAKE Invalid MC-59041 Redstone Torch breaking on block with powered Redstone dust Duplicate MC-58124 Witches occasionally don't notice player right away (Re-send, Discard) Duplicate MC-58110 Blazes don't hover up and down constantly, just stay in one place Awaiting Response MC-56802 Witches Only Spawn in Certain Chunks in Old World Incomplete MC-56514 Potion effect particles go to the east from a mob, instead of up (FIXED) Fixed MC-56317 Silverfish/Endermites/Cave Spiders not pathfinding through half-slabs (DUPLICATE) Duplicate MC-55843 Minecraft Not Starting Invalid MC-54840 Skeleton Hitbox Needs to be Adjusted (HAS BEEN MERGED WITH OTHER ISSUE) Duplicate MC-54615 Villagers' and Skeletons' hitbox needs to be adjusted Fixed MC-54613 Villager Trades Not Being Removed After Trading With Them Invalid

Comments

Cactus will still break boats that land/travel on top of it, but do not get damaged when colliding from the side.

This is a by-product of Bedrock's C/P tick Redstone system.  The only thing that may be considered a "bug" is the lack of visual update to Redstone dust, despite it still powering Redstone Consumers.

Can some Mojang employee please tell the public why this is considered working as intended? Everyone would like to know.

This has now been fixed, as the mob AI appears to have been fixed.

I'm sorry, but can somebody tell me why this is an intended feature? Because it came across as more of like a bug to me.

This may be the most significant bug that is currently in the game. This should be a top priority bug.

Changed the title + description to make it clear that this is a unique bug, separate from the one it is allegedly a "duplicate" of.

This issue seems unnecessary to be kept open, close it please.

Thank goodness this has finally been fixed

I wrote that on the wiki, by the way. I just wanted to see if it was intended behavior.

Joel, Endermen are not broken. They are broken in a different way, you are talking about how they lose their speed boost after you hit them if you stare at them to attack you. They do not de-aggro after you hit them. This bug is indeed fixed.

Yeah, as of now, Mojang seems to have fixed this bug. Man, this bug was annoying.

The name for this issue is very innacurate. The mobs do not slow to 0, they just move a fraction of their normal speed, didn't get certain numbers. Also they are slow instantly when they move through the water.

Joshua, thanks for the videos, they really help. But the spider one in daytime is inaccurate, as spiders normally stop attacking after a few seconds during daytime. Try it again at nighttime, but be wary that spiders' AI has changed in 1.8, making it so when it de-aggros, it will move forward blindly for a second or two then stop.

I also noticed a spider bug in 1.8 that applies to the wolf too. It is my report here: MC-49129. Somebody please check it out, nobody has viewed it at all and I reported it months ago.

Thanks, Kumasasa. If you do know, do moderators test any of the bugs reported? And are "confirmed" bugs listed as higher priority than "community consensus" bugs by Mojang developers?

Yes Daniel, I've reported a series of mob "lagginess" problems that you're experiencing. Don't worry, everyone is experiencing these issues, but some people just brush it off as if it's nothing. In reality, these problems with mobs are more game-breaking then many people think. They make mobs significantly easier to kill, while making it seem like the user's computer is too slow, confusing many people.

I would like to say that Endermen and Zombie Pigmen used to move at a significantly faster pace then most other mobs. Now, a witch with a speed 1 potion effect moves faster than them.