I think that it's a good idea. I agree.
I can't reproduce it in 1.14.3 pre-release2
It's now (1.14.3 pre-release2) possible to unlock a double_chest:
If only one of sides has been lock, unlock the side lock is sufficient to unlock two sides.
Open double_chest (by aiming right or left) requires password before unlock.
If each part of double_chest has been lock with the same password, it's necessary to unlock each side of double_chest to unlock two sides.
Open double_chest (by aiming right or left) requires password before unlock.
If each part of double_chest has been lock with different password, it's necessary to unlock each side of double_chest to unlock two sides.
Open double_chest (by aiming right or left) isn't possible before unlock.
I can confirm for 18w49a
Same problem with different worlds create in release 1.13 😞
Thank you very much 🙂 and sry
Yes i use my function with gameLoopFunction (and in the first function directly, not with "function in function")
I have found why and i have found a solution.
Description has been edit.
It's edit thx 🙂
Always this problem so.
Post edit thx 🙂 but same problem.
Confirm for 1.12 Pre-Release 5
I can't confirm it for example in 1.12 pre-release 5 because objective's criteria stat.craftItem.minecraft.planks has been remove of game 😞
But confirm for 1.12 pre-5 with an other example: craftItem.minecraft.redstone
No, it can happen, but not every time, rarely.
No :s
Sry i have add a word : " if ".
I try to say that enchant curse of vanishing on Elytra that a player is wearing can affect others armor item that a player was wearing on his body when he is dead, like if enchant curse of vanishing was on others armor items.
Still in 1.9.3-pre2
Still in 1.9.3-pre1
Still in 16w15b
Still in 1.9.2
I agree. Thanks.