Here’s both: for some reason, none don’t work for me, only RT does.
Checked the manifest files for 3 Ray Traced packs, 1 doesn’t have the PBR capability, but the other does, when I used that pack, it didn’t give me the option to use Vibrant Visuals. Please reopen.
This isn’t fixed in 26.32 still. The bug still appears to remain there. The FPS spikes to about 40 or 60, then 5 seconds later, it locks it to 30.
The FPS on iOS and iPadOS devices doesn’t seem to get capped to 30 for some reason and works perfectly fine.
Also for some reason, the stone button is also making the pressure plate sound. Maybe that’s why the incorrect caption came?
Can confirm that this is true. This also affects worlds generated before 26.30 and after. The only way to get rid of the 30 fps cap is to go to Settings → Video → Framerate Slider and then set it to 60 which seems to override the cap for some reason.
Ok, changed the summary to something simple and direct.
Correction: This seems to be working as intended.
This seems to be fixed in 26.20
The Unlimited setting is kinda misleading since it’s just capping it to your screen’s refresh rate.
I will probably update this issue as a UI bug instead.
The UI falsely advertises an uncapped option. I agree that the engine forcing VSync is intentional by design (as per MCPE-110006). If the engine is hardcoded to lock at the monitor's refresh rate, then the Framerate Limit slider is broken/misleading because it allows players to select 'Unlimited' when that state is impossible to achieve.
my issue isn't a duplicate to MCPE-110006 as the framerate Limit Slider doesn’t work as expected and locks fps even when it says its on unlimited. The slider is broken when set to unlimited.
Can also confirm. This is also the case on iOS and iPadOS
This is with Vertical Refresh in AMD software to turned off, unless application specifies.
This is with Vertical Refresh in AMD Software to turned off.
This also affects other platforms, forgot to change Platform to Multiple.
Know the 1st one doesn’t have the pbr tag, but for some reason the 2nd isn’t working for me.