mojira.dev

SuperLlama88888

Assigned

No issues.

Reported

MCPE-189666 Doors have missing block states in upper/lower blocks in .mcstructure files Unconfirmed MCPE-166038 Newly-converted moss blocks do not send block updates Confirmed MCPE-162730 Mangrove leaves are anisotropic on top/bottom Confirmed

Comments

As of 1.21.130, even when resource packs are used to add the export button, exports are now totally blocked by Minecraft. This means there is no way for Android players to export structures even though it is totally supported. Many players rely on this feature and it is severely hindering the playerbase when such a useful feature is being blocked for no reason whatsoever.

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HoloPrint developer here. I’ve fixed this issue in HoloPrint v1.2.2, try it now!

This has no in-game effects.

Still an issue in 1.21.50.26. I have also noticed the `color` field in the render controllers for players, horses (v1, v2, v3), and guardian ghosts.

Is there another way to apply opacity in a render controller?

Still an issue in Preview 1.21.40.25

Still an issue as of 1.21.40.22-preview.

Still bunched together as of 1.21.30.25 preview. Really unintuitive for creators.

@TheEpikBoi Managed to get it to work, TYSM! Sad this hasn't been fixed in this week's preview though...

@TheEpikBoi TYSM, I can't seem to do it but hopefully this can be fixed in the next preview... I'm crossing my fingers!

@TheEpikBoi How can BetterRenderDragon be used to launch MC with DX12 on Intel GPUs? Whenever I try BRD 1.3.4 on MC Preview 1.20.30.20, MC Preview opens and BRD injects but then MC Preview is stuck on the loading screen and frozen with BRD unresponsive. How do you do it?

I believe the limit for textures in BE is 16384x16384 pixels (2^14).

Happened to me as well... Open Laughing smile can not be found in the Mouths section of Character Creator anymore.

Also, I may be mistaken but an Eyes piece has gone missing as well. It's like "Standard Brows" but with eyebrows the width of those in "Dots-Brows". I previously had this piece on a character and cannot find it anymore, when looking at screenshots from previous versions. It also reset my eye colour. Here's my character before all the breaks:

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With the skin base tones being out of whack and now this, I'm considering turning my old screenshots into a classic skin somehow.

Is it because when you drop the bed, another bed item entity is nearby so you pick that one up instead?

This affects all items with NBT.

Also–this can be replicated by breaking while the piston is retracting as well. Windows 10.

It creates an "anti-ghost" piston, where it exists on the server and not on the client, the opposite behaviour of regular ghost blocks.

The video you uploaded was not of this bug.

Could you please upload a video of it as well as screenshots of the setup?

I set it up as you described in the description but was unable to reproduce this issue.

Was unable to reproduce in Windows 10 1.19.10.

It actually teleports them to Y level 512, or sometimes 32767, for some reason.

A way to get shulkers through safely is to make them extend into the end portal from above. By having a minecart with the shulker in it be aligned mostly above the end portal, but partially above the bedrock as so to not fall into the end portal (a trapdoor works great), and them breaking the minecart, the shulker will align onto a block above, if any. Then letting the shulker target the player and extend into the portal will teleport it correctly.

 

Testing this again, in a new creative world, resulted in the shulker teleporting to Y 32767 above the world spawn. However, I have been able to get shulkers to teleport to the overworld via the above method in a pure survival world, and in creative copies of that world.