This issue stems from having too many bones in a single geometry.
HoloPrint v1.2.2 solves this issue by putting all cubes into a single bone.
Still an issue in 1.21.100.20-preview.
HoloPrint dev here. This issue causes unplayable lag when rendering large geometries on armor stands and most likely all other entities, unless they are holding an item or wearing a piece of armor in which case performance is fine. Taking away the item/armor makes the lag return.
It was fine in 1.21.81 and 1.21.80.28-preview, but laggy in 1.21.82 and 1.21.90.20-preview onwards.
I tested putting the geometry on another entity (axolotl) and I experienced the same lag. Looking away from the axolotl (derendering the huge geometry) caused performance to return back to normal; however, HoloPrint uses "should_update_bones_and_effects_offscreen": true
so it lags regardless of where the camera is looking in this case.
This has no in-game effects.
Still an issue in 1.21.50.26. I have also noticed the `color` field in the render controllers for players, horses (v1, v2, v3), and guardian ghosts.
Is there another way to apply opacity in a render controller?
Still an issue in Preview 1.21.40.25
Still an issue as of 1.21.40.22-preview.
Still bunched together as of 1.21.30.25 preview. Really unintuitive for creators.
@TheEpikBoi Managed to get it to work, TYSM! Sad this hasn't been fixed in this week's preview though...
@TheEpikBoi TYSM, I can't seem to do it but hopefully this can be fixed in the next preview... I'm crossing my fingers!
@TheEpikBoi How can BetterRenderDragon be used to launch MC with DX12 on Intel GPUs? Whenever I try BRD 1.3.4 on MC Preview 1.20.30.20, MC Preview opens and BRD injects but then MC Preview is stuck on the loading screen and frozen with BRD unresponsive. How do you do it?
I believe the limit for textures in BE is 16384x16384 pixels (2^14).
Happened to me as well... Open Laughing smile can not be found in the Mouths section of Character Creator anymore.
Also, I may be mistaken but an Eyes piece has gone missing as well. It's like "Standard Brows" but with eyebrows the width of those in "Dots-Brows". I previously had this piece on a character and cannot find it anymore, when looking at screenshots from previous versions. It also reset my eye colour. Here's my character before all the breaks:
[media]With the skin base tones being out of whack and now this, I'm considering turning my old screenshots into a classic skin somehow.
Is it because when you drop the bed, another bed item entity is nearby so you pick that one up instead?
This affects all items with NBT.
Also–this can be replicated by breaking while the piston is retracting as well. Windows 10.
Duplicate of MCPE-156289.
It creates an "anti-ghost" piston, where it exists on the server and not on the client, the opposite behaviour of regular ghost blocks.
Can confirm in Windows 10 1.19.1 for Shulkers. This was in a fresh, new 1.19.1 Creative world.
However, in my Survival world the Shulkers would teleport to Y512 instead of Y32767.
I found a workaround (at least for Shulkers), however: Instead of putting them in a Minecart sitting in the End Portal, attach them to a block above the End Portal and let them extend below into it by targeting you. This only worked for me if I had been to world spawn previously in that session (i.e. you send the Shulkers through after visiting spawn–no relog in between)
However, this workaround only worked for me in my Survival world (created in 1.14.x), and in Creative copies of it. When I tried it in the fresh Creative world (from the first paragraph), they teleported to Y32767 regardless of how I sent them through.
For anyone interested in how I got Shulkers through into the Overworld in my Survival world, in case this method may work for you, I have attached a video (
[media]) of this method. (Please make backups of your world before attempting this!)
HoloPrint developer here. I’ve fixed this issue in HoloPrint v1.2.2, try it now!