mojira.dev

ThePinkHacker

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Reported

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MC-305917 Horses can walk over bushes but skeleton horses cannot Confirmed MC-226453 Potted Azalea is incorrectly shaded when smooth lighting is enabled Confirmed MC-225120 Item desync Duplicate MC-219755 F3 Pie Chart Is Black Duplicate MC-219230 Chunk border debug command does not work Duplicate MC-194532 Dropping items hitbox glitch Duplicate MCPE-84905 chat is spammed by block height message Duplicate MC-188719 block outlines render in front of tile entity Duplicate MC-187498 when middle-clicking on a command block it does not save if it is conditional Duplicate MC-185090 chat does not suggest commands in the right order Invalid

Comments

Still happens in 26.1-snapshot-5

I found that the light is being applied to the wrong faces. here you can see some examples:

 

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Edit: I think the issue is that it is treating all cubes like they are 16x16. For example, if there is an instance of the first image then only the top of the main cube should be shaded. The thing is that the game shades all of the cubes on the top. Also, the model is from Classic 3D.

 

Edit 2: Here is a picture of all of my f3 info:

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very noticeable in 20w21a.

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confirmed for 20w20a/20w20b

I deleted the update in versions and then redid everything without the resource pack and it worked just fine. so it might be the resource pack.

there are 2 from the same time and I don't know why.

they are not spawning nearly as much as they should.

I can confirm that this is a bug. it has been affecting me since 1.13. I live in a village so I have to make sure iron golems can't spawn and kill me. I have tried everything and it is still happing in 1.14.1 on windows 10. btw it is on my brother's realm.

this is an intended game design.

only happens with names for some reason. this makes signs impossible to type on realms.

they drop because they have nbt data.

Ok, so this is supposed to happen.

this could be caused by the change they made to mipmaping 

oh yeah i forgot that that was from the aquatic update

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