After reloading the game, the campfire emits a large amount of smoke:
[media]IIRC I personally wrote this report 4 1/2 years ago...
It's weird that Asteraoth is mentioned as the reported while David Cady is mentioned as the first active on this issue, I'm quite certain they weren't the ones who reported it.
Also happens to pistons, command blocks...
Bump. Still affects 16w39c.
This is what you get, Mojang, for removing piston_extension!
And there is no real reason to remove this block, in fact, it was very usefull because you could right-click this block and prevent players from opening containers, vines from growing and pistons from extending (those last 2 are still possible now, but will be removed with piston_extension)
Or maybe you should just reboot your computer now
maybe we first need to know the exact behavoir. does the wither kills itself in bedrock? does the wither shoot whenever it hits a block/gets sufficated. maybe thid behavoir was intended
I think this might be fixed in the 1.8 release. It looks like a problem in the structure generation code still using the old names for Damage values.
To fix, I guess just reinstall your .jar and or assets file (I don think assets store the actual ingame textures)
I think this is the same problem we got with random ticks, only worse. I think mojang added Render ticks.
I dont think ,dll is a java task
maybe reinstall java/Choose to upgrade to java 7?
or else try to chose another minecraft version.
On the attached Mojang.txt you loaded profile 'OptiFine'. I dont know if thats modded.
Please read the wiki page before posting..
And comperator clocks work from the side:
14 | 13 | 12 |
15 | C | 11 |
L |
Where the number is the redstone power
michael: In that case, thats a clone of MC-51102...
And by the way, comperators and any other redstone devices lagg, and there isn't much we can do about it.
Examples, Screenshots please...
And by the way, you can teleport rellative to both command. Blocks and entities using numbers or execute
Relative Coordinates don't work like that for entity based commands: tp, execute, particle, ...
Instead, use numbers: tp @e[type=Snowball,c=2] 10 10 0
Also, this bug is resolved and confirmed in 14w11a.
Also, breaking the campfires in this state crashes the game with the same error message.