mojira.dev

flarn2006

Assigned

No issues.

Reported

MC-240506 Caves and Floating Islands world types generate with Netherrack and End Stone Duplicate MC-216794 Redstone torches on amethyst blocks do not turn off when powered Duplicate WEB-2875 It's not made clear that editing a suggestion will bring it back to "pending approval" Invalid WEB-2829 Feedback submission mysteriously disappeared without explanation Duplicate MC-133003 Cannot edit text in superflat preset box Duplicate MC-114776 Command blocks do not work properly after switching from Chain Duplicate MC-86748 Command block minecarts do not have new modes Invalid MC-84155 The End stops generating around X/Z ~= 524200 Fixed MC-48029 Superflat presets only work with/still use numeric block IDs Duplicate MC-47724 Endermen no longer teleport out of water Duplicate MC-47080 Spectators count as "players" for purposes of sleeping in SMP Fixed MC-46144 The Enderdragon can break command blocks. Duplicate MC-46125 Maps in item frames do not appear. Duplicate MC-37766 Attempting to teleport to X/Z:30,000,000 doesn't work, despite message that indicates otherwise Cannot Reproduce MC-35296 Draw order-related graphical errors involving stained glass Fixed MC-13568 Superflat seed preset box is labeled incorrectly Invalid MC-13484 Dying in hardcore mode takes you to the multiplayer screen Duplicate MC-12424 Signs placed on walls have a gap behind them. Duplicate MC-2012 Removing an item frame with a map doesn't remove the marker Duplicate MC-1748 Water current force is broken again Duplicate

Comments

I'm not sure this issue would be valid even if the debug stick was a supported feature. You can only get the debug stick using commands, so it's not too different from a bug report saying you can break bedrock by using /setblock or /fill. You don't even need commands to break bedrock if you're in Creative mode.

Why was this closed as Won't Fix? The submitter mentioned the debug stick in the title, but it says the bug can occur even without the debug stick.

I think it's hilarious how this just casually refers to a panda eating a spyglass as if it's a perfectly normal thing.

@MMK21: MC-239041 was reported a few days ago and says it occurs in 21w43a. The issue I'm describing didn't occur in that version and seems to be new to 21w44a.

I hope this doesn't open it back up to deletion by WEB-1087.

This issue was submitted more than two years ago and the problem still occurs. It seems like a pretty serious bug. But have the devs even acknowledged it?

@Ayden: What feedback was it?

MC-196592 has the same problem that this one did; the title is just as limited in scope. This issue also affects biomes from my testing, and probably other things as well. Wouldn't it make more sense to have a single issue that covers everything, instead of creating a separate one for every single type of data that isn't overridden properly?

This seems more like an issue to contact support about. https://help.minecraft.net/hc/en-us

The fix doesn't seem to have worked completely; /u/dragon3025 and I can both confirm that replacing the noise settings for the Overworld does not work: https://www.reddit.com/r/minecraft_configs/comments/i088xw/having_trouble_adjusting_default_overworld/
In addition, I tried to modify a biome, and that didn't work either.

You mean because each template pool needs its own structure_feature that's referenced in a biome, not just the start, right? What he did is to just create a dummy biome that contains all of those, and to give it values in the multi_noise biome source such that it essentially never generates. That last step isn't necessary though; I just created a separate dimension, not intended to actually be used, whose only purpose is to contain that biome.

/u/Simsomsim on Reddit seems to have found a workaround: if the structure is referenced in a biome for natural generation, then it should work.

Greg, couldn't you just go back to pre4? I'd say pre5 but then you'd have to deal with that annoying lag issue.

WONTFIX, bug is result of incorrect user action 😉

Aren't dolphins not supposed to "drown" on land? Don't they breathe air? That's why they always jump out of the water.

Can confirm. Crashed my game. This was on singleplayer. I'll attach a crash report.

Confirmed. Thankfully, it seems to be an intermittent issue; after exiting back to the menu and trying again it sometimes works. Still very annoying though, especially considering the biggest feature in the new snapshot (which is awesome btw) inevitably leads to creating tons of new worlds that I don't intend on keeping for good.

At least it's not a problem with my mouse like I thought it was at first. I already had to send it back to the manufacturer once to fix a problem with the wheel!

UPDATE: I seem to have found a workaround: just click very quickly; don't keep the button held for longer than a split second. Hopefully 14w17b will fix this soon!

Sure makes farming for ender pearls easy though, especially if you already have access to the End.

What about bedrock, obsidian, and (I believe) End Stone?

Confirmed; I was on a LAN server with my brother, and he crashed with that error when I hit him with a torch.