mojira.dev

neewom

Assigned

No issues.

Reported

MC-121425 Lag / performance drop Invalid MC-95729 Existing chests fail to render until restart Incomplete MC-67468 Mesa (Bryce) biome interacting oddly with water Duplicate

Comments

I haven't seen this happen in a game-crashing sense for about a year now. Still happens occasionally but not on that scale and not enough for it to feel like a bug.

Kutzee, that's true. That isn't the main issue of this bug, though; fences and various other blocks can be waterlogged when placed in water or when a water bucket is used on them. Barriers and some other blocks that should be cannot be (for example, anvils should be able to be waterlogged. I don't particularly agree that all blocks should be able to be waterlogged, but some definitely should be. 

I'm on 19w05a.

To clarify what I said above regarding player data inside villages.dat: 

I was inside an active village when I checked villages.dat, in a world that I'd created in 19w05a about two hours before, and I'd not left the village since entering it. I'd not visited any other villages and have not traveled outside of this village's chunks. I'd successfully traded with villagers as normal (without trades being immediately disabled at first attempt) earlier in the day, and had not done anything to negatively affect reputation. I'd had this issue in my main world (combined with a different bug; entities become invisible), so when I noticed it happening again in this new world I checked villages.dat. There was no player data (i.e., 0 players, so no UUID, no S). I have a habit of rebuilding villages so I spawn new villagers periodically to test trades; when I noticed trades functioning normally again I checked villages.dat again and it had an entry for Players (1 entry, UUID = mine, S = a positive #). All villagers that I trade with when this happens are affected, and those affected villagers remain locked. I don't know if this is a separate bug or not, but it does seem to have some relation at least in my experience. 

I couldn't begin to come up with a use case though because it doesn't seem like I'm doing anything reproducible when this happens. 

New village, trading as usual and over time, all villagers were similarly affected with no negative actions toward them. Out of curiosity, went looking in villages.dat and it looks like the player settings (reputation, UUID) have disappeared. Occasionally, it will reappear but I've not been able to figure out when this happens and when it doesn't. 

 

 

I've had it happen, so far, with villagers, iron golems, tame cats, illagers, llamas, horses, pigs and sheep. It results in the game being unplayable for a while until (if) they reappear. Just don't go killing them when they pop back up if they're villagers, not unless you want crap reputation. 

If you're quick about it, the world is recoverable if it is reopened after a crash, the game is immediately paused and the difficulty is changed to Peaceful. 

[media]

No and, in addition to that, increased the load with various visual settings and everything seems fine.

Thanks!

Overwatch C-17: "confirmed" in comments means that that person has experienced that bug in an updated release. "Confirmed" as as a status on the bug itself (up there at the top, with "assigned to," and all the other bug info), I'm guessing is that someone in the Mojang team has duplicated the bug successfully as part of their workflow and will get around to assigning its fix eventually. Not that I think 400 bug testers need to each leave a "Confirmed for v123" comment, but you'll see it on any bug that's been around for more than one version.

Oops. Searched for everything but "bryce," it seems. Thanks!

Confirmed. Breaking any double-tall plant (i.e., double-tall grass, peony, rose bush, lilac, large fern) briefly shows the image of a sunflower.

Doesn't apply to cactus, and only happens when block is broken by punching the lower half.

Tested; I'm still seeing an animation when I pick up an item, but it is very quick and the animation stops before its completed. I'm not experiencing this at all with XP orbs.