mojira.dev

nicolas rodriguez

Assigned

No issues.

Reported

MC-186959 Breaking the floor in a superflat bed world crashes the game Duplicate MC-170294 Left-handed bow with shield not doing the animation properly Duplicate MC-128697 Distance tag in selectors isn´t working Duplicate MC-122642 player can spawn in a ravine Awaiting Response MC-114535 chunks unrender when are visible Duplicate MC-104893 easy difficulty causes lag Invalid MC-104746 lag on new worlds Incomplete MC-97405 translations bug Invalid MC-96301 2 realms notifications buttons Duplicate MC-92816 sounds and music error. Duplicate MC-91249 kicked from an singleplayer server??? Duplicate MC-91125 White PrimedTNT??? Incomplete MC-91123 defualt resource pack missing 2 files Duplicate MC-89453 command system are very bug Incomplete MC-89434 default worlds are a very big amount of lag Incomplete MC-88021 debug world crash Duplicate MC-84974 Boats drop 5 sticks instead of 3 oak planks and 2 sticks Incomplete

Comments

i was messing with this bug and i noticed something: the more times you repeat the glitch the more inclined the player gets, so i thought, can i get the player to be upside down?, well, unfortunately, no, you can't, however i managed to get the player stuck in a infinite respawn screen, if immediateRespawn is active you can interact with the world, but you cannot move. As usual, relogging fixes the infinite respawn screen.

Attached some extra screenshots showing all bow animations for shield vs. no shield

This usually happens when you have a relatively slow connection or mojang's server are down/slowed down
I have a relatively slow connection and non cached skins usually takes a few seconds to download and load

Will mojang ever fix this bug?

Yes, the shulker is 1 block away from the execution position and gives the error "No entity was found".
I tested the selector with a /say command and the shulker 1 block away from execution position and the command prints the player's name of players inside the radius(not tested on multiplayer)

Even with the entity inside the specified radius the command still sending "No entity was found"

Commands are harder than in 1.12, from what snapshot the selector tags' value type must be EXACTLY the type used by the tag?

in the 1.12 when you use the distance tag with a integer number the game converts this integer to a decimal number

why this screenshot not have any graphical issues?

this is MC 1.10.2 compatible with the graphic card

i use optifine for a problem when minecraft opens, the 1.7+ render motor isn´t compatible with the graphic card Intel Graphics media accelerator 3600

the lag is for first 10 minutes only

you don´t read the mojang changelogs post or reviews of snapshots!!!???

this bug i´m ocurred on my pc from 15w33 when i´m break a block this has break, but continue rendering the breaked block, but when a near chunk is updated or the lagged render updete is executed this render block bug was update and the render has normalized

NOTE:
this bug is from the optifine code implemented in 15w33

in singleplayer in all versions and snapshots can i´m use this particles whit this format:
blockcrack_id_damage

iconcrack_id_damage