Attached some extra screenshots showing all bow animations for shield vs. no shield
This usually happens when you have a relatively slow connection or mojang's server are down/slowed down
I have a relatively slow connection and non cached skins usually takes a few seconds to download and load
Will mojang ever fix this bug?
How distance tag works?
Yes, the shulker is 1 block away from the execution position and gives the error "No entity was found".
I tested the selector with a /say command and the shulker 1 block away from execution position and the command prints the player's name of players inside the radius(not tested on multiplayer)
Even with the entity inside the specified radius the command still sending "No entity was found"
Commands are harder than in 1.12, from what snapshot the selector tags' value type must be EXACTLY the type used by the tag?
in the 1.12 when you use the distance tag with a integer number the game converts this integer to a decimal number
why this screenshot not have any graphical issues?
this is MC 1.10.2 compatible with the graphic card
i use optifine for a problem when minecraft opens, the 1.7+ render motor isn´t compatible with the graphic card Intel Graphics media accelerator 3600
the mod is optifine
crashes attached
ok
the lag is for first 10 minutes only
you don´t read the mojang changelogs post or reviews of snapshots!!!???
and the boat???
this bug i´m ocurred on my pc from 15w33 when i´m break a block this has break, but continue rendering the breaked block, but when a near chunk is updated or the lagged render updete is executed this render block bug was update and the render has normalized
NOTE:
this bug is from the optifine code implemented in 15w33
in singleplayer in all versions and snapshots can i´m use this particles whit this format:
blockcrack_id_damage
iconcrack_id_damage
i was messing with this bug and i noticed something: the more times you repeat the glitch the more inclined the player gets, so i thought, can i get the player to be upside down?, well, unfortunately, no, you can't, however i managed to get the player stuck in a infinite respawn screen, if immediateRespawn is active you can interact with the world, but you cannot move. As usual, relogging fixes the infinite respawn screen.