mojira.dev

paulo khayat

Assigned

No issues.

Reported

MC-271421 enchant command can't re-enchant item with higher level Duplicate MC-271414 Damage command at position applies knockback in random direction Fixed MC-271194 /particle color parser forces explicit floating points Won't Fix MC-270437 Panorama spins fast when saving world Duplicate MC-268978 Crash when pressing escape Duplicate MC-268343 Breeze charge has laggy unnatural flightpaths when punched Fixed MC-263734 An inventory_changed advancement clearing a mouse held item in creative creates a ghost item Duplicate MC-262964 Standing inside interaction prioritizes hurting/interacting with entities outside of it Duplicate MC-262511 player_hurt_entity advancement trigger doesn't work when hitting armor stands Duplicate MC-260602 'data modify from string' index failure does not return 0 for 'execute store success' Fixed MC-260406 Anchor of display entity is at corner, unlike other entities which are anchored at their center Works As Intended MC-259987 Damage command only issues knockback if it was done by an entity Fixed MC-194286 Cursor not resetting correctly when opening inventory with multiple monitors Awaiting Response MC-100009 cannot replace block with comparators Duplicate MC-97765 putting away an attributed item while another attributed item is equipped stops both atributes Invalid MC-93749 game crashs Duplicate MC-93553 cloning a block with a block state will freeze its state Invalid MC-93376 can go through blocks with levitation Duplicate MC-93373 can spawn shulkers in peaceful Duplicate MC-93370 jump stat doesnt work correctly Duplicate

Comments

my apologies, I didnt mean to edit the existing one, i'll create a new one because this issue resurfaced after it was fixed

I've updated this old issue with the recent knockback changes, I was going to check if this was fixed. some of the little details have changed, but the outcome remains inconsistent

Confirmed for 1.20-pre6.
Any invulnerable entity shows this same behavior:

/summon minecraft:slime ~ ~ ~ {NoAI:1b,Invulnerable:1b}

Hitting this slime in survival or adventure does not advance the 'hurt entity' advancement.

I'm guessing in the case of invulnerable mobs, this makes sense, as you aren't "hurting" them.

But in the case of armor stands it is not intuitive that the first three hits which cause it to wobble don't constitute as hurting it.

i ran this in 1.19.4 -pre 1:
/execute at @p summon sheep summon sheep
and it summoned two sheep, unlike what your last line suggests,
perhaps i misunderstood what "expected to work" means

the longer the boat is alive the higher the jump will be
i personally like this feature 😉

i can confirm in 15w47c
i think the problem here is when you jump while your player is technacly over the next block but you can still press because of the hitbox.
the code probably checks if the player is over a block before adding the score and then doesnt count it.

try giving your arrow a uuid or owner uuid

they said that skeletons are unsupported and they recently added them in, maybe zombie horse and giants will be too. I HAVEN'T LOST FAITH YET!

I just checked and i found out about 2 new snapshots and one of them resolved the doors bug, but i didnt find if they fixed the invisible blocks