I've updated this old issue with the recent knockback changes, I was going to check if this was fixed. some of the little details have changed, but the outcome remains inconsistent
Confirmed for 1.20-pre6.
Any invulnerable entity shows this same behavior:
/summon minecraft:slime ~ ~ ~ {NoAI:1b,Invulnerable:1b}
Hitting this slime in survival or adventure does not advance the 'hurt entity' advancement.
I'm guessing in the case of invulnerable mobs, this makes sense, as you aren't "hurting" them.
But in the case of armor stands it is not intuitive that the first three hits which cause it to wobble don't constitute as hurting it.
i ran this in 1.19.4 -pre 1:
/execute at @p summon sheep summon sheep
and it summoned two sheep, unlike what your last line suggests,
perhaps i misunderstood what "expected to work" means
the longer the boat is alive the higher the jump will be
i personally like this feature 😉
its a she?
i can confirm in 15w47c
i think the problem here is when you jump while your player is technacly over the next block but you can still press because of the hitbox.
the code probably checks if the player is over a block before adding the score and then doesnt count it.
@Sonic added it now
try giving your arrow a uuid or owner uuid
they said that skeletons are unsupported and they recently added them in, maybe zombie horse and giants will be too. I HAVEN'T LOST FAITH YET!
confirmed in 15w36b
oh ok
I just checked and i found out about 2 new snapshots and one of them resolved the doors bug, but i didnt find if they fixed the invisible blocks
my apologies, I didnt mean to edit the existing one, i'll create a new one because this issue resurfaced after it was fixed