mojira.dev

xXUnztoppablezXx

Assigned

No issues.

Reported

MC-185286 Multiple biomes generate in the End and the Nether dimensions of debug worlds Invalid MC-185285 Entering the End or the Nether after creating and reentering a debug world crashes the game Fixed MC-185282 Debug worlds start generating normal Overworld terrain after reentering world Fixed MC-185170 Debug worlds can't be generated using exported world settings from preexisting debug worlds Won't Fix MC-180486 Creating a debug world sets the world's difficulty to Peaceful regardless of the option selected at the world creation page Confirmed MC-180480 Default world difficulty and game rule settings do not update when switching world type to Debug Mode Community Consensus MC-177697 Non-flammable wood tags uses full crimson and warped stems and hyphae IDs instead of referencing other tags Confirmed MC-177694 Zombified Piglin Spawn Egg is placed before Zombie Villager Spawn Egg in the creative inventory Fixed MC-164691 Debug pie graph is rendered incorrectly Fixed MC-153427 Character code 1ED0 has two different characters assigned to it Duplicate MC-138803 Upgrading a debug world from 1.13 to 1.14 creates waterlogged block states that are actually unwaterloggable in normal cases. Won't Fix MC-138624 Tamed cats still sneak towards player holding fish Fixed MC-136450 Non-command block commands are still being suggested when pressing TAB in command block GUI Duplicate MC-135959 The clock item's portrayal of sunrises/moonrises and sunsets/moonsets is reversed Invalid MC-135898 Teams are not retained when a mob converts to another mob Fixed MC-135562 Players and mobs fall through the ground until they reach an underground area or until they fall out of the world Duplicate MC-134925 /help does not trigger "Searge says:" easter egg anymore Duplicate MC-130526 Stripped Oak Log and Jungle Sign block states are placed after Stripped Pale Oak Log and Cherry Sign block states in debug mode, respectively Confirmed MC-130525 Barriers create particles when falling on top of them Duplicate MC-127680 Very high and very low levels of effects and enchantments display their translation code + fix Invalid

Comments

This bug is resolved. Please update.

Seems fixed in 1.16-pre1. Can someone else check?

I think it is intentional that shulkers drop 0-1 shells. The Looting enchantment only increases the chance of a killed shulker to drop one.

Possibly related to or duplicates MC-138803.

I encountered this issue as well but I had a workaround. You just have to add the pull and pulling predicates along with custom_model_data. Refer to the attachment.

[media]

"Eroded Badlands aren't bordered by a desert when against another biome..." That's because Eroded Badlands is the border of the Badlands variant "Modified Badlands Plateau."

I think this is working as intended because the border biome of a Modified Badlands Plateau biome (which was the Badlands biome variant in your seed) is an Eroded Badlands biome (according to the wiki: https://minecraft.gamepedia.com/Badlands#Modified_Badlands_Plateau).

I think this happens because they are like villagers too. You know the phenomenon when you go near a villager, it looks to you? I think the same is happening with the pillager and other illagers as well. The pillager is not targeting you; the pillager is just looking at you while coincidentally having its crossbow charged.

WAI. Phantoms are undead. They don't drown.

I confirm that this is true.

By "Modified Wooded Badlands," do you mean "Modified Wooded Badlands Plateau?"