The Bug:
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {attributes:[{id:"minecraft:movement_speed",base:0.0d}],equipment:{mainhand:{count:1,id:"minecraft:bow"}}}
Switch into survival mode, walk behind the skeleton, and watch it closely.
Observed Behavior:
Skeletons, bogged, and strays can shoot behind themselves.
Expected Behavior:
Skeletons, bogged, and strays would not be able to shoot behind themselves.
Linked issues
is duplicated by 2
Attachments
Comments 22
Is this still a concern in the current Minecraft version *14w11b / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 14w21b / Launcher version 1.4.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
I would say this is a duplicate of MC-88491. That one is newer, but also more general.
Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.