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MC-239143

Terracotta generating into caves in eroded badlands

The Bug

Sometimes terracotta will generate into caves under the main biome, leaving behind chunks of terracotta (sometimes with red sand on top) with large hard blocky edges.

Could be fixed by building the eroded_badlands biome before carving the caves, instead of the other way round.

Steps to Reproduce

  • Make a world with seed 418204909054863755.

  • Enter the following command and observe terracotta formations.

/execute in minecraft:overworld run tp @s 2816.95 48.50 -2988.42 -654.18 -2.97
/execute in minecraft:overworld run tp @s 2744.76 64.24 -3080.29 -765.57 0.25
//For the second one look around and behind you, there are more disconnected random lumps and pillars

Observed Behavior

There are random formations with large hard blocky edges.

Expected Behavior

These would not exist

 

It seems this may be related/have a similar cause as MC-30560

Attachments

Comments 7

Except for the fact where here this is about the random formations on the surface generating in(to) caves, and not getting cut away, whereas that one is about the few blocks of terracorra spawning in caves, and not huge masses.

My mistake, I misread the report. Relates to MC-236734.

We did some stuff with terracotta generation in 1.18-pre5. Is this still an issue in this version or later?

I cannot reproduce this issue in 1.18 Pre-release 6, therefore leading me to believe that the terracotta generation changes made in 1.18 Pre-release 5 potentially solved this problem from occurring. I generated an "eroded badlands", single biome world, and searched hundreds of chunks and wasn't able to encounter the same problems as demonstrated in the attachments of this report.

I agree with Avoma. As far as I can tell, this issue no longer exists.

Mathemagician2

(Unassigned)

Community Consensus

Normal

World generation

21w41a

1.18 Pre-release 5

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