The bug
Some full blocks cause water to show flowing animation at the sides when placed underwater.
Affected blocks:
Barrier
Beacon
Cauldron
Cauldron (lava filled)
Cauldron (snow filled)
Cauldron (water filled)
End gateway
Shulker box
Monster spawner
Trial spawner
Vault
Frosted ice(fixed in 1.16-pre1)Glass block(fixed)Honey block(fixed in 1.16-pre1)Ice(fixed in 1.16-pre1)Leaves(fixed)Respawn anchor(fixed in 1.16-pre1)Slime block(fixed in 1.16-pre1)Stained glass(fixed)
Related issues
is duplicated by
relates to
Attachments
Comments


WAI. MC-29257
Farmland is a non-complete block.
Can not be applied to this issue.
The only common denominator is that they belong to a transparent block.
But the glass been fixed.

Look at the screenshots in MC-29257...

Yes, but still it was fixed for glass, so unless mojang resolves this themselfs, you can't say this is intended as it got fixed with another block, with the same issue

Also affected are farmland and grass_path Should it be added here or in new report?

That's MC-29257 since they are about the same block

Stairs with water is linked to here, but it's not mentioned in the description, same for snow layer 8
Someone can confirm it?

It's nice that this got fixed for glass, but I would've liked this to be changed for ice and beacons too. But I guess you can't have everthing.

Are we sure that this is WAI, since the same issue was recently fixed for glass? MC-35790

@unknown marked this as intended, not a modderator

Why, exactly, is this WAI? Surely this should be considered a bug if it were fixed for glass.
Anyways, on the Pocket Edition, I can confirm that this "bug" affects both pistons and the backs of stairs, whilst slime blocks have this weird texture bug. Ice is unaffected as it is opaque, another seemingly works as intended feature.

Relates to MCPE-11140 and MCPE-11141

If this "works as intended" for many blocks (e.g., farmland, beacons which are inconsistent with dirt and glass, respectively) then I strongly encourage you to change your intentions because they make no logical sense. What the gamer cares about is the end result, not the poor implmentation decisions. (I'm sorry if this sounds passive-aggressive, I don't mean it like that at all; just trying to give what I think is good feedback.)

No longer affects farmland, grass paths, the backs of stairs, or pistons.

After an internal discussion, we've decided to split this report into three categories of blocks:
Full blocks
Non-full blocks that are washed away by water or pop off (now maintained in MC-204842)
Non-full blocks that can be placed underwater (now maintained in MC-125351)
This report is dedicated to only the first category of blocks (at least from now on). I also took the liberty to clarify the description and summary of all three tickets. Hopefully this will clarify what block goes where.
If you find a block that should be listed here but isn't in any of the three yet, you're welcome to comment.

Structure void isn't a full block

Thanks, moved.
Can confirm in 21w05b.
Can confirm in 21w13a.

Can confirm in 1.17-pre1.

Can confirm in 1.17.1. Also applies to tinted glass

@unknown That is not the same issue with tinted glass. What you're seeing is the colour of water on the other side of the block. Water does not show the flowing water animation on the sides of tinted glass.

@Jack McKalling Sorry, my mistake. I hadn't realised, but I was running a rendering mod which changed that. Thanks for clearing up 🙂
Can confirm in 1.18.1.
Can confirm in 1.18.2.

In 22w15a

Can confirm in 23w45a
Affects the recently addd trial spawner and vault blocks, just like the spawner.

Cauldrons aren't full cubes with full side faces, so shouldn't they be excluded?