On my survival world I have had some interesting things happening.
I have seen a baby zombie stuck staring at the ground. I hit it it got knocked back ran back to where it was and was looking down again. I made a copy of the world and went into creative and found a cave about 10 blocks below the zombie. It may have been trying to mount a zombie thag was in there (but had since despawned or wandered off before I could see it,)
An other example is me being in my house near a wall and a creeper attacks me from the other side. I had no transparent blocks around me as a zombie broke my door which I replaced with blocks. So the creeper attacked without a line of sight.
So the zombie saw a another mountable mob through the ground and the creeper attacked me through a wall.
The image is of the baby zombie,
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This bug is still present on the latest beta. Also I would like to provide a video where I showcase this bug with creepers exploding https://youtu.be/Pi-Jz0jnFwA
Affects ghasts too according to MCPE-17505.
I think ghast thing is WAI. Ghasts afaik have a large range in PC edition too and i think it is what should happen.
(Windows 10, survival, 0.16.1)
I think this is the same issue. Attaching images that capture the love story between a zombie and a snow golem. Neither would react to out stimulus (like slimes attacking the golem, or me going near the zombie). funny enough, this is the second snow golem to stuck in the same place, targeting the same zombie. I killed one thinking that next one would be fine, but no the second one also got stuck on the same zombie. I estimate the distance between them to contain a solid 7 block wall, possibly more.
After I killed the zombie, the golem got stuck on some other mob, possibly a slime, since his head was following something that is bouncing. When I stood near him, I was not able to hear a slime jump, nor was I able to find its new target.
I repeated the preceding experiments with a creeper. There was no sign that the creeper was able to see me through a cobblestone wall, even after it had started sizzling, except that if I remained next to the wall it exploded but if I backed away in time it stopped its attack. But if I backed away successfully, I could come back up against the wall immediately opposite to it and it would not re-trigger unless I jumped and it saw me and started a new attack, so it can only detect me through the wall while it is triggered. I assume the reports above of creepers exploding outside a wall or door are cases where the player did not move away quickly enough after the creeper triggered.
Yea the simplest example I could come up with was building a wall about 4-5 opaque blocks tall. If you then peek your head above the wall to look at a Creeper on the other side of the wall about 10-16 blocks away, he'll start walking toward you. Then lower yourself, and stay hidden right behind the wall, and despite the Creeper not being able to see you at all, once he gets within 3 blocks, he will still explode.
This is certainly not the behavior on the pre-Bedrock editions nor the Legacy Console edition.
I tested what Jeff White described and learned a couple more things. If a creeper detects you, it makes you its target. If it is unable to come within attack range because of an obstacle, it will nevertheless sometimes continue to track you, staying as close as possible even if it can no longer see you. If you move a certain distance away, it will seem to break off, but if you return it will resume tracking you, even if it could not see you leave or return. In other words, losing line of sight does not always cause tracking to stop.
If at any point while targeting you the creeper gets within about 3 blocks, it will sizzle but will not explode unless it can actually see you. That will end its tracking until it sees you again.
Although 1.2.9 fixed it so that a creeper won't explode if it can't see you, that only changes the problem to a different one: The creeper may track you as you move around your shelter, and when you open a door to the outside, it will be right there ready to explode.
Bedrock 1.10 is having this issue with zombies. Wiki says zombies can target Villagers even through walls but have never encountered this until 1.10. Villages generated near water have Drowned sieges as soon as it is dark, with the Drowned lining up at the edge of the water during the day time.
Along with Villagers now not closing doors behind them, it's near impossible to not lose Villagers every single night. I have to, quite literally, fence them in which is no fun for a lively village.
Oops, accidentally duplicate this post (>_<) sorry! But yes, mob can attack through block. Thats bad thing on survival. I can't build house this way.