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MCPE-26439

Ridden mob does not turn in sync with the player

When a user looks around while on a horse, it takes more time for the horse to turn than the player, resulting in slower turns.

The video shows evidence of this and it can be easily reproduced. Just tame a horse and use a saddle with it.

Notes: Affects all mounts, it's even more noticeable on pigs and striders.

Linked issues

Attachments

Comments 15

Reopening and updating ticket.

Noticed it in the Nether Update. 

5 more comments

Affects 1.16.200.56 Beta

still the issue is not fixed and we are now 1.20...
and here is a fast comparison between different editions:

[media]

The default max_turn for normal mob walking is 30 degrees/tick. It seems like horses controlled the player have a max_turn of 15 degrees/tick, as they take 12 ticks to do a 180 instead of 6. However, that might be intended since real-life horses need a lot of space to turn.

bappity

(Unassigned)

696855

Confirmed

Multiple

Windows 10

java-parity

1.17.20.23 Beta, 1.17.10, 1.16.0.61 Beta, 1.13.1, 1.2.0.31, ..., 1.16.210, 1.21.51 Hotfix, 1.21.113 Hotfix, 1.21.132 Hotfix, 26.10.20 Preview

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