mojira.dev
MCPE-42631

The height of the pillager is inconsistent with the heights of all villager-like mobs

The height of the pillagers are not exactly like the villagers, zombie villagers, wandering traders, witches (except fo the hat) and the other illagers.

Observed Results
The pillagers height doesn't match the height of the villagers and other villager-like mobs

Expected Results
The pillagers height should match the height of the villagers and other villager-like mobs

Linked issues

Attachments

Comments 14

The height for all villagers/illagers are 1.95 blocks. The height of the pillager isn't exactly 1.95 blocks, it is actually slightly taller than 1.95 blocks.

I've added a screenshot of me playing the Java Edition which shows the picture of villagers/illagers heights are the same. (Also included the Illusioner 😛)

While the height of the model may not be the same, it's possible that the hitboxes are still consistent. Villager-like mobs cannot pass through a two block tunnel if the floor is carpeted, due to the size of the Carpet's hitbox. Make entrances of varying heights and see which mobs pass through what.

Added some of the screenshot from others

4 more comments

Affects in 1.20.10.20 Preview

Affects in 1.20.0 & 1.20.10.21 Preview

Affects 1.20.40, 1.20.41, 1.20.50 and 1.20.51

The resource pack attached by @unknown fixes this issue issue by inserting
"scale": "0.9375",
within the "scripts" component in \entity\pillager.entity.json

This scale factor is present in the vanilla villager, wander trader, vindicator, and evoker client entity files, but is missing from the pillager and zombie villager (MCPE-178133).

DrownedZombie

(Unassigned)

259402, 1166775

Confirmed

Multiple

geometry

1.13.0.1 Beta, 1.12.0.14 Beta, 1.19.30.22 Preview, 1.17.20.22 Beta, 1.17.10, ..., 1.20.30, 1.20.51 Hotfix, 1.21.0, 1.21.30, 1.21.50

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