Note
If you are on XBox One, please check whether MCPE-57431 better describes your issue. If you are on XBox and cannot feed, breed, or leash your former pets or other animals near where you loaded it, its that issue.
With this issue, you can still feed, breed, and leash your former pets, because that does not require being their owner.
Test world analysis in this comment. In the test world, the ~local_player UniqueID increments by -2^32 with each relog, suggesting that something in the world save data triggers a memory overflow every time it is saved.
I have tamed cats, dogs, and parrots while playing Minecraft. Every one of them after restarting the world will no longer listen to me. I right-click and they never get up. It's like they were never my pets.
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This is happening because either the UniqueID of the player is being randomized at certain times (after reload/quit?). This also happens in 1.13.0.9.
Edit: A short-term fix is to use an NBT editor to reset the UniqeID of ~localplayer to match the OwnerNew tag on the pets.

Same for me except on xbox and i cant right click on animals...this started after the update they put on it
For anyone experiencing this issue;
Is this happening in a local, single player world, or on a a Realm or multiplayer world?
Did this start occurring directly after an update?
Do you have a copy of the world where this has happened that you could share with us?

This is happening to me on a regular single player world, that I transfered from the original Xbox version. This was when the update aquatic came out & I was excited to try out the new features, seeing as the 4 studios version was getting updated anymore. Ever since then I've not been aloud to interact with my pets at all & that's been about 2 years ago now I think. I can copy my world and let u look at it l, if that's what u mean, I would just really like to see this big fixed please.
If you have a copy of the world available, you might like to upload a copy of it for investigation.
On Windows 10 you can use the Export world feature.
On Android or iOS you need to use a file explorer to navigate to Device storage > games > com.mojang > minecraftWorlds
On Xbox or Switch the only way is to upload it to a Realm, and then download the world on Windows 10 or Android/iOS. (Please do not purchase a Realms subscription just to provide a world to us - but if you have a Realm already this may be a viable option if you wish to do so.)
If the world is larger than 10MB you can upload the world to OneDrive or a similar file sharing site, and then share the link.

I would do the 7 day trial to do this but I don't know anyway to upload it to anything. All I have for a computer is a very old windows 7 laptop that is so slow but I'd be willing to give it a go.

It still occurs but only if Experimental Gameplay is enabled regardless if running on a dedicated server or as local player.
By using an world-editor and reassign the correct player UniqueID and turn off the feature (experimentalgameplay: 0
) - all works again as usual.

My pets is very like yours. (Don't follow the player ,If you attack the dog ,he will fight back)
I tried to trigged this bug again ,it doesn't work in the new world (In 1.14.30),but it always works in my old world (and trun on the EX mode). I want to upload my world ,but it's too big. And I am in China so I can't use OneDrive. I can sent a E-mail for you.
MCPE-64079 is mine.

1.14.30 has this bug ,too.


Can this just please be fixed.

Took a look at Yang Kanru's world, and it is set to Experimental Gameplay, and the ~local_player id does not match the OwnerNew id on the pets.
I tried turning on Experimental Gameplay on one of my worlds and it did not change the ~local_player id. So there must be some other event or action that triggers reassigning the ~local_player id.

Hi,[Helper GoldenHelmet]:
This bug is only in some old world ,mine world is created in BE 1.7.1.

Unfortunately, this issue is not resolved. In my world (which was carried over from PS3->PS4->Bedrock) any tamed mobs do not respond to players (in singleplayer or local multiplayer.) They can not be fed or follow commands to sit/stand. This issue does not occur with new mobs and does not occur in the legacy version of my world. My guess is that this issue occurred sometime during after the introduction to bees.
[media]

I am encountering the same issue with my world in 1.14
Here is the link for my world http://www.mediafire.com/file/vwifa64jl71leb3/Non_cursed_world.mcworld/file

Like the other worlds shared with this ticket, David Booth's world has experimental gameplay enabled.
The ~local_player UniqueID is -47244640255
The OwnerNew on the wolf by his bed is -17179868558
Interestingly, the world has 2 player_server_... data sets, and the UniqueID for each of these starts with -1717986... just like the ID of the wolf's owner.

Could part of this issue be that when a world is hosted on a server, none of the players are considered the "~local_player"? I just looked at 2 test worlds today (from another ticket) that came from a home server. The save files had no ~local_player, and when I opened the world to examine some things it started me as a new player at world spawn. That may at least explain the related report linked to this ticket, MCPE-51494.

the same issue is happening in my world atm, its up to date w updates however I cannot make dogs/cats stand or sit other than on the day I first tame them. they can be fed, but will not follow me around or allow me to stand them up if sitting or sit them down if standing

In my world the pets still had collers by would not act like I am their owner this happened after I came back into my friends world I also lost my inventory

@@unknown: are you saying that this issue happens repeatedly in your world, like every time you tame a pet then relog? If so, could you share a copy of your world?
@@unknown: it sounds like you experienced MCPE-55815 rather than this bug. Or maybe you experienced both if you are talking about pets in your world and inventory in your friends world.

how do I share the copy of my world to you?

Either a .mcworld export or copying the world save folder itself (if you can figure out which folder it is) is fine. If it's too large to attach here you may put it on a file sharing site like OneDrive, GoogleDrive, etc.

https://1drv.ms/u/s!Aifs1u8LKI-Ige1YJDyxvlwAoP4L1A?e=aciQF6
hopefully this works 🙂

I had this happen about 2-3 months ago I keep all of my pets sitting hardly taking them out. I accidentally unseated my parrot and he would not re-sit. I could sit and reseat my other pets even after restarting nothing worked. This is an older world so could be related? Just the other day I again, accidentally unseated my other parrot and I could seat him again.
Also I have never enabled EX gameplay this world is from legacy Minecraft xbox one and transferred over to the Better Together new Minecraft. But It was transferred when the new Minecraft came out.

@@unknown thank you for providing the world. I've confirmed that the ~local_player UniqueID is changing every time the world is closed and reopened. Moreover, it is not random: I tried importing the world twice, and both times the UniqueID changed to the exact same numbers in the following sequence:
Relog | ~local_player UniqueID |
---|---|
Before opening | -279172874239 |
After 1st relog | -283467841535 |
After 2nd relog | -287762808831 |
After 3rd relog | -292057776127 |
After 4th relog | -296352743423 |
After 5th relog | -300647710719 |
The pattern here is that each relog subtracts exactly 4294967296 (=2^32) from the UniqueID. Looking for the source of this number, I found a number called "worldStartCount" in level.dat that always starts at 4294967295 when a world is created and counts down by 1 each time the world is relogged. (I.e. after creating a world and saving & quitting from it, worldStartCount is 4294967294.) This number, 4294967295, is also the maximum value for an 32-bit unsigned integer.
I tried to reproduce what is happening in this world by making a new world with all settings matching (Bonus Chest ON, TNT explodes OFF, and Experimental Gameplay ON), but I could not get the ~local_player UniqueID to change. The only other difference I can't test is that her world has a couple of server players who have connected to it.
What is happening with Lucy Cole's world makes it impossible to own a pet for more than one play session. However, nothing else about the ~local_player is changing--inventory and levels are preserved despite the change in UniqueID.

Will it be fixed or do we have to re-start the game?

Can it be fixed at all?
I’m not sure if this helps but my phone and iPad both don’t let me control my pets so I guess it’s something to do with the account. I play on realm and we can’t tell if anyone else is having problems but I can find out if it will help!
Thanks

I also have the same problem. Except my world is a private non-multiplayer world. The pets used to work fine but after saved it as a file and left it for a few months this problem suddenly came. For me it is permanent no matter how many times I restart the world.

Grzegorz Turkowski: I have removed your comment because this is a Bedrock Edition bug report. Please find or a create a report in the Java project for your issue.

My bedrock world was fine until the recent update in March 2021. Cats and wolves, previously tamed, are now walking around. I cannot feed them, nor get them to follow me, nor does the lead work and they do not respond to the sir command. In addition, one named and tamed cat have disappeared (and a horse also)

Any progress on this issue? The newest update (1.17.10 on July 13, 2021) caused this in my world. I can't ride any tamed horse, make my dog sit or feed it. It is really putting a damper on exploring and I'm not enjoying the game.

Melanie, and James: the bug tracker does not usually get updates from Mojang unless and until they announce a fix. If you could provide a copy of your world or detail anything you did in the play session prior to getting the bug, or between saves, I can pass along the information.

I reported a similar issue and was referred to this however I wanted to include that I am unable to breed animals in my world. But I can heal pets just not bread them which is weird. Also had my villager trades reset which I’m not sure if that is related or not

I just updated my Bedrock World (Xbox One) to 1.17.30 and my tamed animals seem to be "nonexistent". They don't follow me around when shown food. They don't breed or have the hearts animation when fed. If you kill them, they don't even drop xp and pets don't sit. However, New generated animals don't have this issue as I could breed some chickens, sheeps, and cows that were wondering around. I don't want to load my bee farm in hopes this gets fixed or I would have to wonder around the world for hours to find a bees again 😭

New update. My sheep in my wool farm now won’t eat grass so I can no longer collect wool from them. I really hope this gets fixed soon it is making it almost unplayable for me

Zoey and Alexandra: Your issues sound like MCPE-57431, which was, unfortunately, confused with this report. That issue consistently and only affects animals within simulation distance of the player on the first load of a world after an update. They seem to lose some of their data and attributes, and the only workaround is to kill them. Please leave add your vote to that ticket.
This issue tracked here should only affect how pets respond to their owner and was only confirmed for worlds with the Experimental toggle enabled.
Please confirm that this is still an issue and please provide updated reproduction steps if so