This bug makes every flower nonrenewable (limited resource within a limited space) with the exception of the ploppy and dandelion.
To Reproduce, pick any flower except the ploppy then bonemeal the flower.
[MCPE Mod] AMAN4700: You must bonemeal an existing flower for this to work.
Update by @unknown
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
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Confirmed on Samsung Galaxy S4 Android 4.4.2 running MCPE 0.10.5; however, the bug report needs revision to clarify if this is an iOS specific problem. Brian, please provide more details if you believe you observe different results on your iOS device.
I tested the following under Android 4.4.2 in a creative flat world:
Applying bonemeal to a grass block will yield some combination of small (1 block tall) grasses, small (1 block tall) ferns, poppies and/or dandelions on nearby/adjacent grass blocks. I would expect other types of vegetation to appear with some non-zero frequency that is dependent on the biome you are in.
Applying bonemeal to poppy yields only more poppies, as expected.
Applying bonemeal to dandelions yields only more dandelions, as expected.
Applying bonemeal to small grass turns it into a large (2 tall) grass, as expected.
Applying bonemeal to small fern turns it into a large (2 tall) fern, as expected.
Applying bonemeal to any other 1 tall flower left that flower the same as it was and created some poppies and sometimes some dandelions too. This was not expected and is likely a bug. I expected the bonemeal to produce more of the same flower that was being bonemealed and maybe some 1 tall grasses and/or ferns.
Applying bonemeal to any 2 tall vegetation does nothing. I expected the bonemeal to produce more of the same 2 tall vegetation that was being bonemealed and/or some of the 1 tall version of that vegetation if it exists (e.g. bonemealing 2 tall grass creates some new 1 tall grass around it)
Applying bonemeal to any brown mushroom creates a brown mushroom tree (if there's enough space around it to do so) as expected. If there isn't enough space, then nothing happens. Perhaps some more small brown mushrooms should appear?
Applying bonemeal to any red mushroom did nothing. I expected it to act the same as a brown mushroom.
Related Bugs:
https://bugs.mojang.com/browse/MCPE-7947 You cannot bonemeal 2 high plants
https://bugs.mojang.com/browse/MCPE-7801 Bone meal doesn't generate flowers which added in PE 0.9.0
https://bugs.mojang.com/browse/MCPE-7778 Bone meal with Mushrooms
https://bugs.mojang.com/browse/MCPE-7735 Bugs for Bone Meal
https://bugs.mojang.com/browse/MCPE-7537 BONE MEAL - MUSROOMS
Confirmed on Samsung Galaxy S4 Android 4.4.2 running MCPE 0.10.5; however, the bug report needs revision to clarify if this is an iOS specific problem. Brian, please provide more details if you believe you observe different results on your iOS device.
I tested the following under Android 4.4.2 in a creative flat world:
Applying bonemeal to a grass block will yield some combination of small (1 block tall) grasses, small (1 block tall) ferns, poppies and/or dandelions on nearby/adjacent grass blocks. I would expect other types of vegetation to appear with some non-zero frequency that is dependent on the biome you are in.
Applying bonemeal to poppy yields only more poppies, as expected.
Applying bonemeal to dandelions yields only more dandelions, as expected.
Applying bonemeal to small grass turns it into a large (2 tall) grass, as expected.
Applying bonemeal to small fern turns it into a large (2 tall) fern, as expected.
Applying bonemeal to any other 1 tall flower left that flower the same as it was and created some poppies and sometimes some dandelions too. This was not expected and is likely a bug. I expected the bonemeal to produce more of the same flower that was being bonemealed and maybe some 1 tall grasses and/or ferns.
Applying bonemeal to any 2 tall vegetation does nothing. I expected the bonemeal to produce more of the same 2 tall vegetation that was being bonemealed and/or some of the 1 tall version of that vegetation if it exists (e.g. bonemealing 2 tall grass creates some new 1 tall grass around it)
Applying bonemeal to any brown mushroom creates a brown mushroom tree (if there's enough space around it to do so) as expected. If there isn't enough space, then nothing happens. Perhaps some more small brown mushrooms should appear?
Applying bonemeal to any red mushroom did nothing. I expected it to act the same as a brown mushroom.
Related Bugs:
https://bugs.mojang.com/browse/MCPE-7947 You cannot bonemeal 2 high plants
https://bugs.mojang.com/browse/MCPE-7801 Bone meal doesn't generate flowers which added in PE 0.9.0
https://bugs.mojang.com/browse/MCPE-7778 Bone meal with Mushrooms
https://bugs.mojang.com/browse/MCPE-7735 Bugs for Bone Meal
https://bugs.mojang.com/browse/MCPE-7537 BONE MEAL - MUSROOMS