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42Richtofen42

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Assigned

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Reported

MC-300257 Lightning does not reset copper golem oxidation Confirmed MC-299130 Pack formats were not incremented in 1.21.7 rc1 after breaking changes Fixed MC-296709 All non-default jukebox_playable components are deleted from existing items when updating past 1.21.4 Fixed MC-295687 The list form of the dyed_color component sets an alpha value of 255 Confirmed MC-279364 CustomName cannot be removed from block entities Fixed MC-277004 Commands which can create any kind of identifiers accept empty strings as identifiers Works As Intended MC-275071 Movement predicates inconsistently handle negative values Community Consensus MC-272769 Attribute modifiers with the same ID are incorrectly removed when one of the items is unequipped Confirmed MC-272761 Attribute modifiers "show_in_tooltip" no longer has any effect Cannot Reproduce MC-271026 Components that set a status effect sometimes lose parts of the data Fixed MC-271001 Items in a container can be given a count above 99 (to max integer), and can crash the world Fixed MC-96984 Levitation level above 128 on mobs doesn't work right Duplicate MC-90557 Cannot give custom spawners with /give Invalid MC-87348 Enderpearl cooldown indicator isn't always transparent Duplicate MC-86762 Options do not change after quitting the game Duplicate MC-86557 Command blocks cannot place signs with JSON text Duplicate MC-86291 Cannot shoot bow in offhand slot Duplicate MC-86282 all spawn eggs have the same data value Invalid MC-84765 Shulkers cannot get pulled by pistons Duplicate MC-84047 Throwing 2 things at once Duplicate

Comments

Can confirm the CustomName entity tag is the only data copied to the copper statue block from the copper golem entity. The CustomName is copied into the entity_data component on the block instead of the custom_name component, and since the loot table does not specify any components to copy to the item, all of the data is lost upon mining the statue block too.

It would be expected that the custom_data component (the “data” entity tag) would be copied to the block, and that both the CustomName and “data” entity tags would be stored in the block as the actual components, rather than inside the entity_data component. This would also allow the loot table to preserve certain components, as the game does for other block entities.

It should be noted that when moving from 1.21.6 to 1.21.7 rc1 this is not a breaking change, but the pack format is meant to work both ways, and it is indeed a breaking change when trying a 1.21.7rc1 pack in 1.21.6, despite both updates sharing pack formats.

This is caused by the game using empty key notation like that to make lists of mixed types. It is attempting to simplify the first element's text component to a compound, but the other 3 lines simplify their text components to a string. When the game inserts a string into a list of compounds, it wraps the string in a compound and puts it in an empty key.

Upon further review, this is not limited to the attribute command at all. Empty identifiers can be used in other commands inside of command blocks, such as storage identifiers with the data command. There is still the issue of commands in chat working different than commands in command blocks though, since chat removes double spaces, and also with the trailing space being trimmed from command blocks that prevent removing the modifier with the empty string ID.

Can confirm in 1.21pre2. Also, when in creative mode, the items won't be able to stack immediately after unstacking. If you unstack the items in creative mode, then go into survival mode, the items that were unstacked in creative mode cannot be stacked in survival mode either.

Again, I see what you're saying, but the bug I reported affects levels above 128.

It Works On Numbers Above 4!

It works for 1-127! It only doesn't work when you get to 128, and it's only for levitation.

Yes it is above 4, but this works as it should on players without any problems. It only doesn't work on MOBS. Also, on players and mobs, levels above 4 and less than 128 work as they should. It only affects MOBS with levels 128-255.

This isn't a duplicate of MC-10755 (I think). That bug says how levels above 4 don't work. This is talking about how on MOBS, just the LEVITATION effect doesn't work, ONLY above LEVEL 127. Not about any other effect with level 4.

I think this is a feature, not a bug since it's been in all of the 1.9 snapshots so far.

This is supposed to happen, it tries to stop spam clicking with your hand.

I have confirmed it for 15w34a and 15w34b, but I'm not a mod so I can't mark it confirmed.