mojira.dev

AGTRigorMortis

Assigned

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Reported

MCPE-169698 Minecraft redstone block Duplicate MCPE-159122 Outdated client error Incomplete MCPE-127374 Extreme lag and geometry problems Duplicate MCPE-127373 Disappearing wood blocks Incomplete MCPE-93001 server lag Duplicate MCPE-31154 Minecraft bug Duplicate MCPE-28489 Minecraft animal pen Bug, (possible) Cannot Reproduce

Comments

Another issue that exists with the Nether in Minecraft bedrock edition I noticed is sometimes the Nether portal isn't even safe to walk out of, this has caused major issues for friends on my worlds as sometimes they would walk into a Nether portal, come out the other side in the Nether and then fall straight into lava before they had a chance to notice what was going on.

 

It shouldn't even be possible for Nether portals to generate on cliffsides, how is a player even supposed to know? and unless they were lucky enough to obtain it from a Witch they will not have a fire resistance potion to survive the lava either. You don't get to potion brewing status until you had completed the quest in obtaining blaze rods, fuel for the brewing stands, soul sand and netherwart for the awkward potions. Much of where you end up with Nether portals is guesswork for the player, which isn't good enough, Nether portals need to be made fair and dependable so players know what they're up against as soon as they enter.

This glitch still exists? I thought this issue were gone already, as it has been a very long time since on any of my worlds this occurred.

I do remember on one of my older worlds a friend had a Creeper spawn trap him but fortunately he was wearing armour at the time enchanted with Blast Protection 4, preventing an instant death.

It left a crater still though which was the source of his annoyance and I do not have mob griefing disabled on the server. This is still potentially lethal for players with enchanted armour as Witches could poison the player off screen and then deal the finishing blow after the world generation had finished, which is unfair.

 

A fix for this would be to prevent hostile mobs from spawning until the loading screen is finished and visual contact of the world can be made, until that time, no hostile mobs should be allowed to generate,

and a fix like this wouldn't be exploitable, as all this does is prevents spawn trapping an opponent, in this case, the player.

It is a strange glitch, that much is undeniable, agreed.

 

I didn't experience this in Java edition so this one is new to me, but it appears to be related to a chunk border issue

I could try moving my piston contraption to a different part of the same chunk to see if that helps, I'll have to find some extra space in my build for it, not a big problem,

With people like myself without any knowledge on how programming actually works, it would be hard for me to find where a chunk border is, I guess I should look it up,

I know each chunk represents 16 x 16 blocks and its visibility is affected by render distance, ticking radius is separate, that's all I know of it, beyond those basic things, so I would not

know where to start in finding where a chunk border actually exists at, unless chunks generate by a multiple of 16 blocks from exactly 0 coordinate, if not,

then I'll have to do some research.

I guess crashes could in some cases cause this to happen, it is common for software crashes to result in file corruption I am aware, especially when it involves software that is actively writing to a file.

 

I do recall some cases of the game crashing, red-screening and then forced closing, but it doesn't happen very often. I couldn't install ECC memory because the system being used is incompatible with that type of RAM, so it may just be that the system being used is prone to interference, that I don't have a solution for, sorry. I hope that there is a fix, but if this is impossible then I'll just have to get on with it and improvise.

Yeah it works now, I managed to get Windows 10 edition on PC working this morning, I had to cancel a failed install on MS store,

then redownload the thing, but now the client errors are completely gone.

On Xbox I have 1.19 but it didn't help me, as for Windows PC, I would do if it would let me reinstall the game, now for some reason it won't let me,

I've even checked for corrupted system files with the sfc scannow command on my PC, that didn't fix anything either,

while there doesn't appear to be a problem with Windows 10 itself or the way it handles apps, there is a problem

with the launcher failing to reinstall the game and other people are having the same problem, the outdated client issue

isn't just happening with Xbox it appears, it's every platform I've tried. I'll just have to wait for a patch,

there's nothing anybody else can do at the moment.

 

https://bugs.mojang.com/projects/MCL/issues/MCL-21573?filter=allopenissues

 

It is random, so it would seem. That's why it hasn't been patched yet, it might just be a case of bitrot, but even then, that's what error correction is for. 

I have a suggestion that developers might be able to fix it, although only they truly know a solution.

What if they were to force save files to keep at least 1 duplicate copy of player placed blocks, and then make comparisons?

if the other copy has a non air block at such and such coordinates, then since it is very likely the player

placed a solid block there (whether it be wood, stone, sand or dirt)

, put the solid block back where it belonged.

if they want to keep file sizes down, then only do it on structures with a door or gate nearby.

I didn't see flashes of lightning either, and it was on a Shockbyte server so if there is anything wrong with the physical drives, none of this is our fault either. But we can't prove that, even if there are problems with the Shockbyte hardware.

 

I doubt it though, and just recently on the minecraftforum somebody else mentioned there are vanishing fences, which is an issue I had once assumed got fixed, but it didn't so it would seem. Look I understand there's a thing called bitrot, and that can't be helped no matter how well coded the software is or how well designed hardware is, but you'd think after all this time Minecraft would have some way to compensate for some errors in the game, if chkdsk is capable of fixing some errors, then surely there's a way to design a game to do it too.

 

https://www.minecraftforum.net/forums/minecraft/discussion/3068871-vanishing-fences

My apologies, I haven't looked to see if anybody else had wrote about this specific issue before I did before making my post.
But I felt I had to bring this issue to your attention, I gave as many details as I could about it
now all you can do is experiment yourself with the redstone, pistons and lava and water and check bedrock edition yourself for the issue
from that point on you can get the dev team to release a patch in an update for us. Hopefully this update is around by spring or summer. 🙂

maggstrom certainly

see how this works is, I have lava flowing from 3 blocks above the water flow area and the water flow goes sideways underneath it to make the stone
It also has a piston in the contraption and the piston is wired to a redstone repeater system, it pushes the resulting cobblestone about 13 blocks out as it normally would, and another set of pistons which push the cobblestone in another direction to where it is supposed to be farmed in the facility.

on Java this works fine without issues, gets clogged once or twice but I made trapdoors just next to where the lava and water flows meet so you can use a pickaxe to unclog it.

on Windows 10 edition however it's different for some reason and I keep getting this block that says "tile.movingBlock.name"
and then my lava source blocks disappear, on top of this, when I log out the server then log back in, the redstone circuits have to be reset
the redstone and the repeaters don't disappear like the Lava source blocks did, but they don't continue their programming properly after you log back in a realm and so you have to disable them then restart them using a lever or redstone torch, it's a complicated issue but I hope you can fix.

Chandler and automation or semi automation like with cobblestone farms gives a purpose for redstone, I can't imagine many more uses for redstone other than secret doors using sticky pistons to open up a bookcase Scooby Doo style, my biggest, non real world related worry with this game, is they try to eliminate material farming in the vanilla experience. If they did that, I would stop playing Minecraft and ask for a refund for my realm.

It makes no sense to add annoyances for the sake of it, because then that defeats the point of the word fun.
One of the reasons we like Nintendo games is they cannot force changes on us that we don't want.

if Mojang's goal is to make material farming impossible, then could they at least restrict that to hardcore difficulty only? or make it a world option instead?
I see no reason why they should force such changes on the community in survival mode, be it peaceful, easy, normal or hard, unless the majority of the 100+ million players who bought the game want this to happen, then it's fair, but as it turns out, such changes are not popular. (thank goodness) and there are other ways to make the game more challenging, like the aquatic update adding phantoms which attack you for not sleeping for 5 nights, if you have a bed then this isn't a problem.