mojira.dev

Alan Burtner

Assigned

No issues.

Reported

MCPE-49655 Players stutter in Multiplayer Incomplete MCPE-49641 Speed Bridging is broken Cannot Reproduce MCPE-48248 Enderman stare sound keeps repeating and overlaps several times when angering an enderman Fixed MCPE-47012 Iron Golems in villages will keep attacking players over and over after they kill them Fixed MCPE-46813 On servers, when up close, water turns invisible Fixed MCPE-46455 Fireworks don't work with elytra Cannot Reproduce MCPE-46348 Feels too floaty and unresponsive Cannot Reproduce MCPE-45850 Block rendering issues Duplicate MCPE-45823 Certain effects don't work with certain mobs Confirmed MCPE-45681 Wither Skeletons have the same sounds as regular Skeletons Invalid MCPE-45505 The Strength effect works in a weird way... Cannot Reproduce MCPE-44617 Arrows go through Ghast Fireballs Cannot Reproduce MCPE-41397 Shulker Boxes disapear when pushed by a piston Cannot Reproduce

Comments

I don’t seem to get this issue on my PC, but it happens on my fire hd8

I’ve been noticing this too!

I found this issue too! Although, if you switch your perspective in the world, it will be fine! I don't know how these bugs keep getting added, but they do...

The cloud shading was basically flipped! See how the shading is on the top instead of the bottom?

This probably has something to do with the infrequent spawn rate on Bedrock.

This isn't a bug. Bedrock doesn't need that feature because there is already a way to get colored text!

This isn't a bug. The feature just wasn't added to Bedrock yet.

I've been noticing that too... their behavior has been a bit weird lately...

Affects version 1.12.0.10

Did some more thural testing just now, and I'm ready ready to make some corrections, the amount of time it takes for a mob to hit the ground after you hit them varies depending on how you hit them. If you sprint and hit them, it takes them about 1 and 1 fourth of a second to hit the ground. While doing a critical hit and normal hit will make them take 1 second to hit the ground.

I know how elytra works. It worked with the ones in the creative inventory. With the ones I got from commands, it didn't work. Plus, I wasn't using a touch device. I was using my Windows 10 PC.

You'll see what I'm talking about with the Iron Bar rendering issue when you look at the 2 pictures. Also, I couldn't make a capture to show the fire animation issue because the picture is always still.

I had issues with this on my tablet too. I couldn't get 60 fps in a flat world! A FREAKING FLAT WORLD!