When I was messing around with giving mobs effects, I caught some issues. When I gave Iron Golems the strength effect, they still did the same damage as normal. When I gave a horse the jump boost effect, they could still jump as high as usual. Please fix this!
Linked issues
is duplicated by 9
relates to 3
Comments 8
Can confirm it still happens in 1.16.210. Not only that, but slimes have been immune to weakness and strength far before the original bug report. Plus anything can hold items but if a mob holds an enchanted sword it can't use it unless it has the ability to visibly hold it, but that doesn't make sense because literally every mob that can hold things can use a totem.
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
π Issue Guidelines β π¬ Mojang Support β π§ Suggestions β π Minecraft Wiki