mojira.dev

Bryant A. Clouse

Assigned

No issues.

Reported

MC-95263 Map Zooming changes depending on position Duplicate MC-94952 Conditional statements don't carry correctly Duplicate MC-86677 Chained command blocks work trigger undesirably Works As Intended MC-60545 Dispensed Command Blocks don't output from comparator Duplicate MC-46453 item frame update Duplicate MC-46379 dropper rotation Duplicate MC-44400 /clear does not respect "max count" when above 0 Fixed MC-15136 map glitch Duplicate MC-15135 Items not activating Duplicate MC-14910 horse name tag placement Duplicate MC-14909 odd village house generation Duplicate MC-14517 minecarts position incorrectly Duplicate MC-14489 lava flows too slowly in the nether Duplicate

Comments

This problem also affects version 1.10 slightly. I've found that if I have a LAN server open for an extended period of time (I haven't tried it with and without allowing cheats), the world will save but it won't go back to the main menu. I have to CTRL+ALT+DEL to end the program or wait until it pops up with the "Java Platform has stopped working" screen.

I just realized what was wrong with what I was doing. I can't find out how to delete the issue but I now realize that it "Works As Intended" and makes sense.

I searched for map zooming bugs and this one seemed to be unique. I'm sorry in advance if it was already reported.

The weird thing is that it doesn't even change the light levels of blocks below it but makes everything look darker.

Footsteps are a new particle that show where you've been walking.

I've experienced this too in all F5 views as well.

I was just about to add this problem but I know exactly what you mean. This has happened twice in my world and it is problem that is just way too annoying.

I'm trying to use it in the snapshot to reset people to their spawnpoint in a map that I'm making. It's just easiest to do /kill to tp them back as opposed to teleporting them to a certain spot because it also resets their health.

I can definitely confirm the behavior where horses don't move until after they are pulled by a lead. Also, I can slightly confirm the behavior where they don't move at their regular speed until pulled by a lead. I remember having my fastest horse not running as fast in my survival world but I don't remember if just getting off the horse and then getting back on fixed it or if I pulled it with a lead.

Dang, That stinks that it won't stack now. I guess I'll just have to give my horses armor now to make room xD

Horse speed is random even if two horses are the same breed. Some are slow and some are fast. You are probably just getting the bad horses when you are spawning them in creative.

Torabi, I haven't checked how far the flow goes but what you seen in the picture is nearly every lava stream from the roof of the nether looked like. It took quite a while for lava to advance downward by just 1 block. This doesn't only happen with lava flowing strait down, but also for lava flowing sideways. The speed of the flow in the overworld is fine and unaltered. I don't know if this helped explain what I was saying.