mojira.dev

Crackers0106

Assigned

No issues.

Reported

MC-280278 Sheep wool uses 1.14 texture with Programmer Art resource pack enabled Fixed MC-280047 Temperate cows use their 1.14 texture with the Programmer Art resource pack enabled Fixed MC-208374 Crash when refreshing resources Invalid MC-208317 Dripping Dripstone stalactites do not create vibrations Works As Intended MC-196217 Water in a Cauldron is opaque Duplicate MCPE-91076 Endermen are angered too fast when looking at them Incomplete MCPE-91075 Endermen don't make any sound when they are angry Incomplete MC-187974 Lena Raine is not credited under "Music composed By" Duplicate MC-187363 Charged respawn anchors no longer light up blocks around them Fixed MC-185646 Soul Campfire does not produce embers like normal Campfire Duplicate MCPE-79586 Setting Soul Sand on fire make Soul Fire Works As Intended MC-174664 Mipmapping causes intense lag Awaiting Response MC-167927 Horse Saddles have weird visual glitching on them Duplicate MC-156434 Villagers in Programmer Art pack have the unused green hood texture, no matter what color their robes actually are or if they are wearing a hat. Duplicate

Comments

“It is not easy to fix this by means of a resource pack”
Yes it is you can just slightly change the torch instead and most people will not notice

This also affects 25w09a, 25w09b, and 25w10a

This also affects 25w07a, 25w08a, 25w09a, 25w09b, and 25w10a

You should send the actual file that is the "world", maybe inspecting it would help find what's up

I think this is a good thing and shouldn't be "fixed". The reason it's like that is because it's future proofing for in case any of these textures do get changed

I think the signs should remain the same as they are currently on the back side but change to the lower contrast texture only when there's text written on them

Update: Though this issue was marked as invalid, I would like to provide an update so that this could possibly be reopened. I switched to Java 8 and it still happens, however it happens ALL the time. This makes working on my Resource Pack impossible.

Also, I'm not sure if this is because I'm on mobile right now or not, but I don't think the latest.log shows the whole crash log for some reason..

The skins aren't actually different, rather they only look different in Bedrock because of the character creator takes parts which are textured to be grayscale such as the basic body texture, the hair, and eyes and recolors them. This is obviously because all that stuff is customizable in the character creator

The clothes however are the same since they do not need to be grayscaled and have a color filter put over them

The cause of this issue is the anti-aliasing setting, set it to 1 and the problem goes away.

However, this means that edges on blocks and objects will be jagged and not smoothed out but it is a temporary solution until this gets fixed.

This also still occurs on 1.16.20

[media]

 

Anti-aliasing on 4 (the default)

 

[media]

Anti-aliasing on 1

Why is that whenever I search to see if someone already posted an issue I am about to report, and find nothing then when I go to report it, it ends up being a duplicate!?

You need to install the Music from the Marketplace, Works as Intended.

This happens to me too on Xbox One S, this should be marked as "Confirmed".

@Micheal Tan
Yes, though the arrow disappearing is not supposed to happen. The Enderman teleporting away from the arrow is though

This is already being tracked at MC-155084

Wait, this is a thing Resource Packs could do?

Update: I have realized that for some reason, it's mipmapping that causes this lag, when it is turned off the game runs fine. This doesn't happen on 1.15.2, or on any version before that as far as I know.

I thought the thing with the Warped Fungi was intentional, it looks pretty cool that it drips like that, and also matches the hanging Warped Wart on the large grown fungi tree.

Works as intended, also Herobrine doesn't exist.

I think this may be intended, as Bee Nests and Bee Hives with full honey are not supposed to be obtainable or worn by entities.

Edit: Another oddity is that when they are placed, then destroyed with a silk touch axe, they don't stack with the one that was in your head slot.