@robbage
No, this works fine before Minecraft 1.16.
And the fact that foxes in Minecraft eat poisonous foods is strange as well...
I think this bug is not completely fixed. Just now in 19w02a, after a few waves, the raid boss bar stopped increasing and got stuck (like ■■□□□□□□□□); then when I tried to summon a vindicator in the village, the game immediately crashed. And now the game crashes when I try to enter this world.
The crash report shows it's a 'Ticking entity' error.
[media]Can confirm for 1.13.2 for boats. (Others not tested.)
@Yellow01 I know technically they're still wolfs, but after all they're not that 'neutral'. In single-player worlds, they will never attack the player and are therefore 100% friendly.
BTW, no matter this is a bug or not, it's quite useless and disturbing in my opinion ._.
@Yellow01 But dogs are not neutral mobs. I've separated dogs from (untamed) wolfs in the description.
Can confirm for 1.13.2.
Recently I found that when the console outputs 'Received passengers for unknown entity', the game stutters. It's really annoying and unpleasant when this happens a lot (sometimes it can happen every half minute on average). The game version is 1.13.2.
I personally hope that this is going to be a feature but not a bug: it makes building redstone machines in the nether much more convenient since zombie pigmans will not be able to spawn. I don't think it's necessary for mobs to be able to spawn on redstone components.
@Curtis Stofer, even if the derailing is intended, the minecarts still behave abnormally: in some situations they stop rather than derail, and it seems that the derailing is affected by other minecarts on neighbouring tracks.
Perhaps this bug is somehow related to MC-80895, for the latter is also able to be caused by collisions on curves of tracks.
Can confirm for 1.13.2.
In 1.13.2 the fps drops to 3- on my computer when lots of mobs are falling down and dying (killing them by hand won't cause the fps drop), which is unimaginable in 1.12.2. Turning particles to minimal seems to be the only solution now.
Can confirm for 1.13.2.
Can confirm for 1.13.2 release and 1.14 snapshot 18w43c.
This should not be marked as duplicate: MC-47699 is talking about Blaze seeing through walls, whereas this ticket is talking about Blaze's fireballs going through walls.
And I can confirm that this is still an issue in 1.12+ and 1.13+: the fireballs go through walls and are able to hurt the player. Please reopen this ticket. @[Mod] Michael Wobst
Still an issue in 1.13.1 release.
Confirmed for 1.13.1-pre2.
It was my fault that I didn't search very carefully and try every possible key word before creating this issue... Please mark this as duplicated.
For command players this is rather important sometimes. For example, if one wants to track from which designed bow an arrow comes from in vanilla, an survival-unachievable power enchantment on the bow seems to be the only approach: one can classify bows by giving them different (high-level) power enchantments, which makes the arrows coming out from bows have a special "damage" NBT value corresponding to their bow types, and then repeated commands can be used to do things about the arrows (of course including changing the "damage" value back when things are done).