mojira.dev

JJ

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Reported

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MCPE-234509 Dying because of hitting a wall with an elytra deletes your equipped items Duplicate MCPE-226084 Updating Bedrock on PC Sometimes deletes all saves, Worlds file is empty after update Duplicate REALMS-13115 The whole realm is lagging when I join Awaiting Response MCPE-134468 Every time I go through the nether or end portal it teleports me into a different place every time. And I've lost a lot of items that took hours to get because of this. Duplicate MC-230482 Freezing in spectator mode Awaiting Response MCPE-128647 realm issues Invalid MC-174455 Snapshot 20w10a world gone Awaiting Response REALMS-2893 Please make it so you can reset the nether and end. Invalid MC-132049 Heads are the only thing on there, bodies are gone Duplicate MCPE-25394 Can't launch my beta with it saying "restart your Xbox" Cannot Reproduce

Comments

I also reported this same issue and was told my post was a dupe, i was told it would be basically merged into this post, they are currently looking into the issue, lets hope they also find some sort of way to get us our worlds back! Justice for our lost worlds !!

@mojang is there any way on your end that the worlds can be retrieved? cloud saves dont seem to be accusable on my end

Im having this issue too, i tried deleting the dependencies thing and that just removed my behavior pack from the behavior packs list. 

Yes, this is an extremely annoying glitch and a big problem when riding horses on the worlds natural terrain. I tried to ride my horse because I was going to travel a while but the horse is useless with this glitch. 

i have the same problem it needs to be fixed

I've just went and tried it and it does not work...

Just in case you want the error code its 0x80040200

I have just tried those 2 solution's and both do not work... I remember just before this popped up I was in a game and I was glitched in the floor and I went to reset my beta and then I couldn't launch my game again.

So will I find my report in pocket edition in that link ?

I confirm the hoppers don't perform reliable on the iOS 0.14.1 version. If you put items in a chain of hoppers, it seems some hoppers are skipped (if you keep monitoring them, no items seem to flow through. seemingly they jump to the end hopper immediately). I experimented with several item sorters, and of a full stack of items only the first item is sucked into the hopper below, the rest moves on. I build a loop of hoppers in an item sorting system and first I thought every loop it would suck one item in the hopper below, but doing several test runs, the results were everytime different and therefor could not be reproduced reliable. The more items are in the hoppers, the worse it gets. I also tried a huge sorting system, with the same item in every hopper below the main chain of hoppers, hoping that every hopper would suck 1 item of the stack, but again only the first hopper would suck 1 item and the rest would pass over all the other hoppers. Unable to reproduce reliable test results, gives me the feeling it is a multithreaded part of the code. Hope it helps.

I believe several reported issues are related to this problem or are duplicates