I've just went and tried it and it does not work...
Just in case you want the error code its 0x80040200
I have just tried those 2 solution's and both do not work... I remember just before this popped up I was in a game and I was glitched in the floor and I went to reset my beta and then I couldn't launch my game again.
Anything?
So will I find my report in pocket edition in that link ?
I confirm the hoppers don't perform reliable on the iOS 0.14.1 version. If you put items in a chain of hoppers, it seems some hoppers are skipped (if you keep monitoring them, no items seem to flow through. seemingly they jump to the end hopper immediately). I experimented with several item sorters, and of a full stack of items only the first item is sucked into the hopper below, the rest moves on. I build a loop of hoppers in an item sorting system and first I thought every loop it would suck one item in the hopper below, but doing several test runs, the results were everytime different and therefor could not be reproduced reliable. The more items are in the hoppers, the worse it gets. I also tried a huge sorting system, with the same item in every hopper below the main chain of hoppers, hoping that every hopper would suck 1 item of the stack, but again only the first hopper would suck 1 item and the rest would pass over all the other hoppers. Unable to reproduce reliable test results, gives me the feeling it is a multithreaded part of the code. Hope it helps.
I believe several reported issues are related to this problem or are duplicates
Im having this issue too, i tried deleting the dependencies thing and that just removed my behavior pack from the behavior packs list.