mojira.dev

Jacob2of3

Assigned

No issues.

Reported

MCPE-154334 Sculk Sensor and Sculk Shrieker gives xp when silk touched Duplicate MCPE-74191 Cannot make Campfires with Charcoal Duplicate MCPE-71721 New Nether Bricks are too dark - (was Nether Brick Blocks are too bright) Fixed MCPE-71651 Breaking a Furnace will not give you the experience for the smelted things inside Fixed MCPE-69281 Crafting quartz bricks only gives 1 block back instead of 4 Fixed MCPE-46837 Pillager Captains after going through a portal have a chance to not drop there banner Cannot Reproduce MCPE-45777 Zombie Villagers not converting to drowns Duplicate MCPE-45559 Blazes Jump around in circles when idling Fixed MCPE-45337 Pillagers at outpost do not spawn at all during the day only night Cannot Reproduce MCPE-45234 If a Pillager during a raid goes through a portal the raid bugs out. Duplicate MCPE-45228 Evokers in a raid are really fast Incomplete MCPE-45183 Raids spawning underground in caves Confirmed MCPE-45116 Villagers claiming workstations too far away Cannot Reproduce MCPE-44401 Placing Shulker Box on the same block you're standing on Duplicate MCPE-42276 Quartz and Smooth Quartz have the same Texture Fixed MCPE-39093 Too many particles when breaking a block Cannot Reproduce MCPE-38733 Naturally spawning spawners not working after 1.8.0.13 update Duplicate

Comments

This is a parity issue instead of a bug. I remember from a update that they changed this in a java snapshot. Couldn't tell you which one though since it has been a while. I have noticed this before just never thought to report it.

This also happens on xbox. At least my xbox doesnt have the new loading screen.

The new Nether Brick Blocks are still too dark compared to the others. Making them look weird when building with regular Nether Brick Blocks. Changed title since the other problem is a feature.

The best solution right now is to use the stonecutter until it is fixed.

Has been resolved in the most recent beta. If anyone did not check the fixed versions first.

Thanks for all the videos and taking the time to test this. Seems like the blaze A.I/pathfinding is super broken. Even more than i originally thought. It has almost been like this for a year now. Hopefully they know about it but with how the smooth quartz texture(been like that since it was introduced) and still has not been fixed. I doubt it will be fixed anytime soon.

Maybe since they are both nether features they will finally be fixed lol.

Confirmed by Mega_Spud (Jay) on twitter to be "on the list"

Link: https://twitter.com/Mega_Spud/status/1144191345550077952

On java I believe they can't spawn in the nether so i wouldn't see a problem with that and villages spawning underground is most likely a bug.

i noticed this when the update first came out. In 1.11 they spawned during the day then in 1.11.1 it changed to night for some reason

@DrownedZombie most of the issues on java get fixed later on bedrock cause of how far behind the bedrock team is even tho i have heard the bedrock team is bigger than java which is kind of sad

happening again in 1.11.2 on xbox

in one of the java snapshots they changed it so outpost could not spawn next to villages. This might be a bug or they just have not gotten to it

they most likely spawned underground. you can find them by using the horn since it gets louder the closer you get.

In 1.11.2 and can confirm that zombies can break iron doors

i'm on xboxone and still have the cats and pandas one on 1.11.2

this has been fixed in beta 1.12.0.3

i noticed the same thing with lecturns weird

still affects beta 1.12.0.3

i think its something to do with the composter since i have a bunch of villagers in one place and they are just stuck in the composters same with any other mob that happened to go in there