mojira.dev

Jason Keswick

Assigned

No issues.

Reported

MCPE-55458 Eating issue Duplicate MCPE-53428 Command block delay is incorrect Incomplete MCPE-44481 scoreboard reset not working as intended Cannot Reproduce MCPE-40962 can_destroy component will not accept sign Invalid MCPE-37183 Nether mob drop rates Cannot Reproduce MCPE-37182 Blaze fireball op Duplicate MCPE-36309 Issue with quick moving items into chest a hopper is pulling from Cannot Reproduce MCPE-28619 Blocks cannot be broken or placed in Adventure mode Works As Intended MCPE-25984 Chunks not saving Cannot Reproduce MCPE-25869 Mobs spawn on ice Cannot Reproduce MCPE-25648 Tie Dyed achievement bug Cannot Reproduce MCPE-25570 Mobs don't despawn Duplicate

Comments

The word filter in this game is utterly ridiculous. They should allow profiles owned by adults to choose the level of censorship they want. But no level of censorship should be blocking perfectly innocent words and phrases.

These are two separate bugs and should probably each have their own ticket.

Diamond is supposed to be more common than lapis below y 13. At 13 they are about the same, with diamond falling off very quickly above that.

An interesting addition to this bug. I'm an admin in a realm, and we frequently use tp commands to get around when troubleshooting. After we had a player die in the portal, I went to try and figure out what happened by using the portal myself, but in creative mode. I didn't end up in exactly the same place, as evidence by the fact that I appeared in a cave and the player appeared inside solid blocks somewhere. Repeated usage put me in the same place, but first with no visible portal and subsequent trips with one. But here's the interesting bit. While I was in the nether, another moderator tried to tp to me not knowing I was in the nether. That should just fail with a message about not finding me in this dimension, but instead they saw the building terrain screen you see when you go through a portal. When it finished they found themselves still in the overworld but with the red haze effect from the nether, and a new portal had generated in the overworld where they had been standing.

The fact that all your protected villagers are still there strongly suggests that your unprotected ones were killed rather than despawned.

Only if it actually is working as intended. I'm not asking for a feature, I'm pointing out that an existing feature does not work the way the patch notes say it is supposed to.

This is because ranged attacks for mobs are based on their behaviors, not on what's in their inventory. Giving a zombie a bow doesn't work for the same reason.

This is not a bug, it's a feature request

That only clears your hotbar, not your full inventory.

The issue is likely that the contents are being cloned at the exact same moment they are being removed. You can fix this issue in a couple of different ways. The most reliable would be to make the clone rely on a button or pressure plate, but that's not always ideal. If you can't do that, then just add a small delay (1-5) to your repeating command block. That will drastically reduce the likelihood of a timing conflict between item removal and content cloning.

@CJC, that would solve this particular example, it doesn't resolve the issue that it exposes. In particular, you would have to have every chain block after the repeat be conditional or risk it running multiple times. Your solution is fine for this example, which is a very simple case, but it won't work for more complex chains that by their nature need to include both conditional and unconditional commands.

The devs don't seem to understand how the issue impacts players, especially in long running realms, so I wouldn't count on it getting any attention. Despawning is working as intended, they just don't see how seriously flawed their intended system is.

Thank you Jonathan, that's exactly the issue, user error. This ticket can be marked as invalid.

I don't want to remove the objective from the list of objectives, I want to remove it from a single entity, which is exactly what reset is supposed to do.

It's because of the way they solved the issue of block breaking not keeping up with movement speed in creative. The number is slightly off, causing you to sometimes break two blocks in one go if you're moving even a tiny bit.

This ticket should be marked as resolved, the rates appear to have returned to normal.

That's the way it's supposed to work. Those blocks can share space with a water source, and it can flow out of that block, but water can't flow into them.

The search functionality on the mobile version of this site is dreadful, I did search before posting but came up with nothing.

I see a number of versions listed on the other ticket, but this problem was never encountered by myself in any solo world or by anyone in our realm in multiplayer until after the 1.6 update.

I am experiencing the same issue on Xbox for all local worlds, including those using the default textures. Version 1.6.0, not in beta

I have experienced this as well.  Pressing the d-pad on the direction the cursor moves on it's own gives you control back.  Not a solution, obviously, but it's a simple workaround until the bug is fixed.