mojira.dev

MrKinau

Assigned

No issues.

Reported

MC-296679 "Global" uniforms no longer working on AMD GPU Duplicate WEB-7566 News articles not available in other languages than english Fixed MC-277507 Resource Packs loading unused shader imports Won't Fix MC-275504 Custom model data is not applied to open bundle Fixed MC-275321 Can't put items in bundle using touchscreen mode Won't Fix MC-273300 Horse armor and wolf armor swap from off-hand to main hand upon pressing the Use Item/Place Block key Fixed MC-268720 Socials Interaction Screen displays unlisted players Works As Intended MC-266920 Server Resource Packs Setting disabled no longer overridden by require-resource-pack Fixed MC-266783 Scoreboard display below_name has too many spaces Confirmed MC-265463 Resource pack resets after entering configuration phase Invalid MC-265462 Sending resource pack during play phase shows loading terrain screen for a long time Fixed MC-262890 New higher resolution game icons are not used Community Consensus MC-262685 Narrator toast font broken while game loading resources Won't Fix MC-262684 Game icon has low resolution Fixed MC-259442 Can't shift click items into second anvil slot Fixed MC-257856 Newly rendered players' fishing rods render as uncast Confirmed MC-243458 Worldgen data packs don't work on servers at first launch Fixed

Comments

On a local server with much power the issue is barely visible, to reproduce it for a longer period of time I’ve spun up a testing server with limited CPU power using

cpulimit --limit 100 -- java -jar server.jar nogui

Can confirm for 1.21.6-pre2: Additionally this does not only apply to the hotbar, it applies to many more UI elements (Scoreboard, Bossbar, Chat, Titles).

This also applies to switching “subservers” that are located behind a proxy.

[media]

Can confirm this. It additionally not only applies to centered or rotating text displays, it also affects bold static title text (depending on the gui scale the gaps appear at different positions)

/title @s title {"text":"vmVM","bold":true}

1.21.3:

[media]

1.21.4:

[media]

In my opinion this is not a bug. The resource is not 1.21.2+ compatible, because it mentions shaders that does not exist. The core folder needs to be added in the vertex and fragment fields in the json file. This changed in 1.21.2.

I attached a fixed version, where I've updated the resource pack to 1.21.2.

Have not tested/updated/fixed functionality, only fixed the pack loading.

Can confirm 1.21.2 Pre-Release 4.
Not sure if I just never noticed it or it became more visible due to the bigger fish size.

This issue additionally causing some projectiles passing through entities when launched directly beneath them and the entity is moving towards the projectile source, as the entity bounding box is already inside the projectile's bounding box.

[media]

Can confirm. Additionally this does not apply for items having this component as a default (like a Mushroom Stew)

Can confirm. To be able to just hide the default values (e.g. hiding Attack Damage & Attack Speed of a Sword), you'll have to add the default values as a new attribute modifier.

A syntax like

/give @s netherite_sword[attribute_modifiers={show_in_tooltip:false}]

would help a lot. Currently you would need to add all default modifiers, which would be something like

/give @p netherite_sword[attribute_modifiers={modifiers:[{"type": "minecraft:generic.attack_damage","amount": 7.0,"id": "minecraft:base_attack_damage","operation": "add_value","slot": "mainhand"},{"type": "minecraft:generic.attack_speed","amount": -2.4000000953674316,"id": "minecraft:base_attack_speed","operation": "add_value","slot": "mainhand"}],show_in_tooltip:false}]

This is much more difficult and most importantly changes based of every item type.

can confirm 1.20.3 rc1

Sure, I've changed this section.