mojira.dev

NickNackGus

Assigned

No issues.

Reported

MCL-17255 .minecraft can no longer be a symlink Fixed MC-151339 Data packs load extension-only files Confirmed MC-146366 Written book titles don't use raw json text Cannot Reproduce MC-125292 Invalid syntax in datapack tag files crash Minecraft Awaiting Response MC-125166 "/bossbar set players" does not allow removing players from the bossbar Invalid MC-124301 Vines break if placed beneath a block they cannot connect to Duplicate MC-120507 Item duplication via /give Confirmed MC-118354 Advancement backgrounds repeat incorrectly for non-square images Confirmed MC-34675 Maps remain loaded across worlds/saves Fixed MC-34263 Ravine half filled by overlapping river biome Works As Intended

Comments

Keep in mind this issue will affect all worlds in all affected versions. I'm not sure if current/previous versions will be playable after January 19, 2038. It should be possible to test by changing your system clock, however.

That sounds like it should be a new bug report, assuming other particles aren't causing issues.

It isn't a problem for normal worlds, but it is a problem for mapmakers using /give.

This bug still exists. Aside from some stone being replaced by the new stone variants, the screenshot could be reproduced exactly in 14w30c. I wonder if this bug is because ravines aren't allowed in river biomes, in which case enabling them would be no different than having ravines in ocean biomes.

Actually, this bug was fixed exactly on the official release of 1.7.2. I just haven't found a button to close the report.

Not a duplicate of MC-33193. This is about map data of the same ID being shared across save files, not map locations being shared across dimensions or worlds. The screenshots I've attached show the effects of opening one save after another, and the map data being left in cache. The contents of the map appear in the other save, misrepresenting terrain and images contained in maps.

Although I do not know any 1.7 servers to test this with, in theory loading a map in single player and going onto a 1.7 server would make it appear as though your single player maps were on the server, and vice versa.

As for Meta's comment, deleting the map data files does NOT fix this bug, but restarting Minecraft does. I agree that it sounds like a feature, saving time in loading maps. However, it sounds like that feature was poorly implemented.

Bug still exists in 1.7.1, updated version information.