bases: stocky
hairs: steve’s hair
eyes: standard brows
mouths: standard low
facial hairs: swirled mustache
arms: default
legs: default
size: height: medium arm size: wide
tops: victor’s tunic
bottoms: black pants
outerwear: none
headwear: none
gloves: l deep watch
footwear: black shoes
face items: none
back items: none
the profile photo looks funny, but does not represent my player well.
I believe this is still a problem in newer Minecraft versions.
Yes, I seem to come across them very rarely. Same other mobs.
I have the same issue, and have also reported. Glad this isn't just me!
Really sad with the reduction of view distance, hard to enjoy the new mountains when you can't see them anymore.
This is still a problem in pre-releases for 1.18
Any update on this issue? It's been nearly 2 years :pain:
Also it cant be the mouse because it only happens when im flying or sprinting
No and the mouse is brand new
Actually, I would love to see the resolution to this issue rediscussed, as the fix of making copper ore drop 2-3 copper for balance is broken and is inconsistent. The maths don’t work out. A much simpler fix would be having copper blocks cost 9 ingots and the cut copper 4 ingots. (To conserve copper builds low expenses without damaging other potential features.) 2-3 raw copper drops throws all possible future recipes using copper out the window, and the inventory clutter problem isn’t fixed by dividing by 2.25 (block expense) and multiplying by 2.5 (raw copper drops) one inconsistency was replaced with another.
I would love to see the resolution to this issue rediscussed, as the fix of making copper ore drop 2-3 copper for balance is broken and is inconsistent. The maths don’t work out. A much simpler fix would be having copper blocks cost 9 ingots and the cut copper 4 ingots. (To conserve copper builds low expenses without damaging other potential features.) 2-3 raw copper drops throws all possible future recipes using copper out the window, and the inventory clutter problem isn’t fixed by dividing by 2.25 (block expense) and multiplying by 2.5 (raw copper drops) one inconsistency was replaced with another.
Sure, It has happened to me 4-5 times this year so the event is quite rare, but I will install some replay footage so if I am in game and it happens I can do a keyboard shortcut and then have some footage. The problem is I will be off-Gaurd and likely won’t have my debit screen up, although when I hear it is it too late to pull it up after? Again, I specifically remember water running noises overlapping and warped forest ambient sounds playing. Cave noises I’m pretty sure we’re one too. Sorry for not having anything on-hand but I’ll see what I can grab
As of the reverted world height and ore generation, emerald ore should also sometimes spawn in the deepslate blobs as well as copper and coal, and all three seems not to be fixed in 20w16a
try to shut off your pc and turn it on again
By the way, while I was fixing the cross-linking issue, I noticed hostile mobs spawn on the top of gates at y=256 regardless of the lighting conditions. It's in my z-pigman farm. I searched the issues but only found resolved cases for Java edition. Should I open a ticket or it's a duplicate I just missed?
Thanks for checking it out! Yeah my bad, that's a skeleton. The world is named as a realm because it used to be on a realm, not anymore, and I was too lazy to change the world's name.
I was keep googling about the problem and actually found the cause and it's not due to a bug; it's cross-linking with other gates. I have a zombie-pigman farm at (866, 239, -1213) with huge multiple gates, which is far less than 1024 block-distance from (959, 71 -1061) where my overworld nether gate located. I thought 128 is the distance I should maintain between the gates to avoid cross-linking but the number is for Nether, not overworld... Sorry for my confusion! I will deactivate other gates and see if I can still see creepers in Nether (hopefully not!!)
I updated my report
all my characters have this weird glitch.
except for this one